www.EdHarriss.com
SOFTIMAGE|XSI Netview Users
Copy and paste the url below into an XSI netview
window for easy access to the tutorials from within XSI.

http://www.edharriss.com/tutorials/tutorials_all.html



NEW TUTORIALS ARE AT THE BOTTOM

All SOFTIMAGE|XSI Tutorials




Tutorial #1: SOFTIMAGE|XSI and mental ray

Setting up a scene for Global Illumination using SOFTIMAGE|XSI (English)

(This tutorial is also avaliable in German)

(This tutorial is also avaliable in Korean)

(This tutorial is also avaliable in Turkish)

(This Tutorial is also Avaliable in French)
(This Tutorial is also Avaliable in Spanish)
By Ed Harriss - Website
How to use Global Illumination Final Gathering to create realistic lighting effects. (Written for XSI 1.0 and 1.5)


Tutorial #2: SOFTIMAGE|XSI

SOFTIMAGE|XSI Expressions made easy(English)
(This Tutorial is also Avaliable in French)
(This tutorial is also avaliable in Turkish)

Drag and drop is quick and easy way to create expressions. (Written for XSI 1.0)



Tutorial #3: SOFTIMAGE|XSI and mental ray

Layering textures and materials using the alpha channel in SOFTIMAGE|XSI (English)

(This Tutorial is also Avaliable in Korean)
(This Tutorial is also Avaliable in French)
(This tutorial is also avaliable in Turkish)

Learn how to control texture transparency with the alpha channel in XSI.


Tutorial #4: SOFTIMAGE|XSI and mental ray

Independent control of Specular Highlights (English)

(This tutorial is also avaliable in French)
(This tutorial is also avaliable in Turkish)
Place specular highlights anywhere on your object. Regardless of where the light sources are located in the scene.
Update! There are now VBS versions. English or French

Tutorial #5: SOFTIMAGE|XSI and mental ray

How to use the Lightning Volume Shader in SOFTIMAGE|XSI (English)

(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Korean)

Create awesome lightning effects with just 2 spheres and a cube!

Tutorial #6: SOFTIMAGE|XSI

Ploygon Modeling: Subdivision Surfaces (English)

(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Chinese)
(This tutorial is also avaliable in Korean)
(This tutorial is also avaliable in Italian)
(and this tutorial is also avaliable in French)
Create a complex flying animal from just one cube!


Tutorial #7: SOFTIMAGE|XSI

Ploygon Modeling: Set Edges/Vertex Crease Value (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in French)
(This tutorial is also avaliable in Italian)
Learn how "Hard Edges" and "Crease Values" can improve your Subdivision models.


Tutorial #8: SOFTIMAGE|XSI

Vertex Painting for SOFTIMAGE|XSI (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Korean)
(This tutorial is also avaliable in French)
Use vertex painting to "paint" color and transparency on to your objects.


Tutorial #9: SOFTIMAGE|XSI

Creating a Nebula in SOFTIMAGE|XSI (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Italian)
A little walkthrough demonstrates an easy way to create a CG nebula.


Tutorial #10: SOFTIMAGE|XSI

Basics of the SOFTIMAGE|XSI interface (English)
(This tutorial is also avaliable in French)
(This tutorial is also avaliable in Turkish)

(This Tutorial is also Avaliable in Spanish)
Tips and advice to optimize and take full advantage of XSI technology


Tutorial #11: SOFTIMAGE|XSI

The Basics of SOFTIMAGE|XSI Subdivision Surfaces (English)
Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador.


Tutorial #12: SOFTIMAGE|XSI

Modeling a Dog using Subdivision Surfaces (English)
Written by - Roger Rosa - Website
Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador.


Tutorial #13: SOFTIMAGE|XSI

Character Setup in XSI 1.5 (English)
(This tutorial is also avaliable in Spanish)
Learn how to easily set up your character for animation. The Stefan Andersson way!


Tutorial #14: SOFTIMAGE|XSI and mental ray

Elliptical Filtering (English)
By Dave Lajoie - Website
Speed up your renders with the power of Elliptical Filtering.


Tutorial #15:SOFTIMAGE|XSI and mental ray

Cubic Environment Mapping (English)
By Dave Lajoie - Website
Cubic 1 mapping, what it's advantages are and how to layout environment maps for use with it.


Tutorial #16: SOFTIMAGE|XSI and mental ray

Text Extrusion through displacement mapping (English)
(This tutorial is also avaliable in Korean)
By Dave Lajoie - Website
Extrude text using SOFTIMAGE|XSI's excellent displacement mapping and control the detail using its adaptive tesselation controls.


Tutorial #17: SOFTIMAGE|XSI and mental ray

The Cross Hatch Shader Tutorial(English)
By Dave Lajoie - Website
Use the rgb intensity of a lambert illumination node to drive texture line thickness, in order to create a "cross hatching" effect.


Tutorial #18: SOFTIMAGE|XSI and mental ray

Incidence Toon Rendertree (English)
By Dave Lajoie - Website
An alternative to the Toon shader. Learn how to use the Incidence node to drive a color_interpolate node to ink the coutour of an objects surface.


Tutorial #19: SOFTIMAGE|XSI and mental ray

Interactive displacement map painting(English)
By Dave Lajoie - Website
Paint color on vertices, use a shader to extract that information and displace the surface wth it.





Tutorial #20: SOFTIMAGE|XSI

Creating Scripts and Toolbars for Modeling(English)
(This tutorial is also avaliable in French)
Paint color on vertices, use a shader to extract that information and displace the surface wth it.


Tutorial #21: SOFTIMAGE|XSI

SOFTIMAGE|XSI 1.5 Polygon Modeling Tutorial: Jellyfish(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in Korean)
Model a jellyfish using subdivision surfaces. The "Anthony Rossano" way!


Tutorial #22: SOFTIMAGE|XSI and mental ray

MASSIVE SOFTIMAGE|XSI TUTORIAL ARCHIVE(English)
Softimage.com has a large collection of Self paced learning: tutorials. From modeling and anmation to rendering and lighting.


Tutorial #23: SOFTIMAGE|XSI and mental ray

SOFTIMAGE|XSI Mesmer Tutorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Mesmer.com has a large collection of SOFTIMAGE|XSI tutorials in the Mesmer distance learning section.


Tutorial #24: SOFTIMAGE|XSI and mental ray

Rapid Caustic Tutorial (English)
(This tutorial is also avaliable in French)
(This tutorial is also avaliable in Chinese)
(This tutorial is also avaliable in Spanish - Escena.zip )
Create realistic caustic effects using a photon emiting light!


Tutorial #25: SOFTIMAGE|XSI and SOFTIMAGE|3D

Importing a character from SI3D into XSI(English)
Here we will look at a problem with the face shapes, how to fix it and how to set up an easy-to-use facial animation slider setup.


Tutorial #26: SOFTIMAGE|XSI

Curse of the NURBS!
(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Chris Maraffi's has a very cool tutorial on Modeling with NURBS Surfaces. Check it out!


Tutorial #27: SOFTIMAGE|XSI

Rendering Optimization in SOFTIMAGE|XSI
(English)
Speed up your renderings with these optimization tips and tricks.


Tutorial #28: SOFTIMAGE|XSI

Realistic Lighting: Global Illumination and Final Gathering(English)

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in Korean)
Create realistic lighting effects using mental ray with Global Illumination and Final Gathering effects.


Tutorial #29: SOFTIMAGE|XSI

Adam Sale - Joncrow Entertainment Animation Tutorials(English)

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A collection of Tutorials on animation in XSI and beyond. From Adam Sales web site:
Joncrow Entertainment.


Tutorial #30: SOFTIMAGE|XSI

3D Math 101(English)

Sin and Cos are the first trigonometry functions that you learn in your early school days, this tutorial briefly summarizes their common usage.


Tutorial #31: SOFTIMAGE|XSI

3D Math 102(English)

Using the information that you learned in 3DMath101... Model DNA!


Tutorial #32: SOFTIMAGE|XSI

Animate Tank Treads with Expressions(English)

Learn to create an expression driven tank transport.


Tutorial #33: SOFTIMAGE|XSI

Basic XSI cloth tutorial(English)

(This tutorial is also avaliable in Chinese)

This tutorial explains what kind of basic setup can be done with XSI cloth.



Tutorial #34: SOFTIMAGE|XSI and Maya

Maya2SOFTIMAGE|XSI (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A very cool tutorial on converting your Maya info to SOFTIMAGE|XSI



Tutorial #35: SOFTIMAGE|XSI

Secondary animation using expressions (English)
Avid South Africa's web site (www.avid.co.za) has a very cool animation tutorial: There is an animation on a character's head but no secondary animation on the ears. In this tutorial you are going to add it in. Thanks to Matt Lowery for this tutorial


Tutorial #36: SOFTIMAGE|XSI

Multiple particle emitters with only one cloud(English)
This tutorial explains how to setup multiple emitters using only one cloud. The reason why we have to do that instead of creating two cloud system is because XSI Particles uses a volume shader that when overlapping, creates artifacts at rendering time.
.


Tutorial #37: SOFTIMAGE|XSI

How to cap holes in Softimage XSI v 1.5(English)
This tutorial explains how to cap holes in extruded polygons. A script is included to automate the task as well.


Tutorial #38: SOFTIMAGE|XSI

SOFTIMAGE|XSI v 1.5 Breakthrough Features Video Tuorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
12 XSI Tutorials in Quicktime format. They cover: Modeling, Polygonal Modeling, Subdivision Surfaces, Curves and Surfaces, Surface Meshes, Manipulation, Animation Mixer, Dopesheet, Proxy Parameters, Simulation, Interactive Rendering, Texture Editor, Spreadsheet, and Net View.


Tutorial #39: SOFTIMAGE|XSI

SOFTIMAGE|XSI 1.5 NAB Video Tutorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
For a more in-depth look at SOFTIMAGE|XS... Shown here are but a few of the powerful new features in v.1.5 in QuickTime format. Animation Mixer, interactive Render Region, Net View, Polygonal Modeling, intelligent Transitions, Equalizing animation, Particles, Render Tree, Applying Shaders, Final Gathering, Referenced Models and Face Maker.





Tutorial #40: SOFTIMAGE|XSI or 3D and Photoshop

Animated GIF tutorial(English)
Create a simple animated gif using Either SOFTIMAGE|XSI or SOFTIMAGE|3D and Adobe ImageReady.


Tutorial #41: SOFTIMAGE|XSI

Shape Animation Tutorial(English)
Set up controls for "Bernie the Turtle" to get some nice shape animation effects..... The "Stefan Andersson" way! =)


Tutorial #42: SOFTIMAGE|XSI

Muscle Animation Tutorial(English)
Learn how to animate a shape using the "link with" command. Again, thanks to Stephan Andersson.


Tutorial #43: SOFTIMAGE|XSI

Displacement Mapping(English) By Peter Shin - Homepage
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to create detailed displacement mapping effects on fairly low resolution objects.


Tutorial #44: SOFTIMAGE|XSI

Bump Mapping for Beginners(English) By Peter Shin - Homepage
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Bump mapping in XSI.


Tutorial #45: SOFTIMAGE|XSI

Create a "Knight" chess piece using Subdiv Modeling(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Peter Shin - Homepage
Subdiv Modeling for beginners in XSI.


Tutorial #46: SOFTIMAGE|XSI

Final Gathering in XSI(Korean/English Hybrid Tutorial)
More Information on the metallic effect can be found here: METAL(Korean)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Peter Shin - Homepage
Subdiv Modeling for beginners in XSI.


Tutorial #47: SOFTIMAGE|XSI

Mixing Bumpmaps with Vector Math(English)
By Andy Hayes
As you are aware, bump maps don't blend with mixing nodes in XSI. This tutorial shows how to blend bump maps using maths nodes in the render tree.


Tutorial #48: SOFTIMAGE|XSI

Poly Texturing Primer(English)
By Michael Isner - Webpage
Comprehensive explanations on polygon texturemapping. If you like texturing (especially UV texturing) then you don't want to miss this one!


Tutorial #49: SOFTIMAGE|XSI

Custom Muscle Bulge IK Setup Video(No Sound) By Miquel - Webpage
Wach this small video (700k) to see how Miquel sets up his IK to for Auto Muscle Deformations.


Tutorial #50: SOFTIMAGE|XSI

Gimbal Lock Tutorial(English)

Solve the problems of Gimbal Lock..... The "Stefan Andersson" way! =)


Tutorial #51: SOFTIMAGE|XSI

Converting Shaders to XSI (English)
By Nanomation
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show you how to integrate custom shaders into Softimage XSI running under Windows NT. Most shader code that runs under Soft 3D with mental ray2.1 will run under XSI simply by creating new configuration files.


Tutorial #52: SOFTIMAGE|XSI

XSI Toon Rendering (English)
By Michael Arias
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show you how toon rendering works in XSI.



Tutorial #53: SOFTIMAGE|XSI

What is Final Gathering? (English)
By Manny Papamanos
(This Tutorial is also Avaliable in Japanese)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
It's a rendering option that yields extremely realistic shading effects and is a lot less time consuming than radiosity. This is a simple tutorial made with XSI 1.5.



Tutorial #54: SOFTIMAGE|XSI

Scary Skeletons (Chinese)
By Chris Maraffi
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
"The main advantage of using IK is that it is faster to animate and edit the translation of one effector/IK handle, than to animate and edit the rotation of many joints using FK. On the other hand, FK is best used on skeletons that require high degrees of freedom when animating."


Tutorial #55: SOFTIMAGE|XSI

Video Walkthrough
(English)

By Paulo de Andrade and Mark Schoennagel

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video walkthrough, Softimage's Senior 3D Animator Mark Schoennagel shows us some of the many cool features available in version 1.52 of Softimage XSI. (Requires QuickTime 5).


Tutorial #56: SOFTIMAGE|XSI

Inverse Kinematics/Forward Kinematics Tutorial(English)
While we wait for XSI 2.0 to arrive with it's auto IF/FK switching system we'll make do with this supercool tutorial. Again, thanks to Stephan Andersson!!!


Tutorial #57: SOFTIMAGE|XSI

How to convert .3ds, .obj, .md3 etc to Softimage and XSI file format whilst keeping the UV info intact Tutorial(English)
This tutorial will show you a pretty fool-proof way to get most existing object UV info into and out of Softimage or XSI with .3ds, .obj or .md3 format. Thanks to Bob Tekano for this one!


Tutorial #58: SOFTIMAGE|XSI

Video Tutorial: Martin Belleau Modeling Demo (No Sound)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This demo was to show how easy it is to model in XSI. In this case, it is a Starship starting from a cylinder


Tutorial #59: SOFTIMAGE|XSI

The Martin Belleau tutorial section (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Cool tutorials for SOFTIMAGE|XSI.



Tutorial #60: SOFTIMAGE|XSI

Applying a bump on a group of objects that already have local textures (English)
By Vertexvandal.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show you how to use a single texture to create a bump map accross several objects that already have a different texture on each of them.


Tutorial #61: SOFTIMAGE|XSI

XSI Mentality - Creating Clean Scenes (English)
By Vertexvandal.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is not really a tutorial but rather an explanation and guide of the XSI Mentality as we like to call it.



Tutorial #62: SOFTIMAGE|XSI

Making Hands: Fillet Intersection (English)
by Shinsaku Arima - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial, we will learn how to create a realistic humanoid hand model using a couple of powerful NURBS tools built into Softimage|XSI.



Tutorial #63: SOFTIMAGE|XSI

Ping-Pong: The Animation Editor (English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
You’ll learn how to: Set Keyframes a few different ways - Edit and fine-tune the animation - Change timing with the Animation Editor - Work with the slope of the Animation Curves - Create Animation Cycles - Add in anticipation and follow-through to your work



Tutorial #64: SOFTIMAGE|XSI

Lip Service: Birail Extrusion (English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Let’s make some lips, using a variation on the Extrusion tool. You’ll learn how to: Perform a birail extrusion and use the Guided extrude



Tutorial #65: SOFTIMAGE|XSI

Toro the Happy Tuna: Deformations (Softimage|XSI)
by Shinsaku Arima - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model a fish and his environment using several deformers, and then make him swim around, using the curve deformation tool. Can you say "Jojo the Happy fish?" =O



Tutorial #66: SOFTIMAGE|XSI

Face Modeling: Weight Maps and the Generic Attribute Painter (English)
by Shinsaku Arima - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Generic Attribute Painter is a fantastic tool to edit surface geometry quickly and easily. Let’s use the GAP and other tools to model a face. Along the way, we will pick up several modeling techniques.



Tutorial #67: SOFTIMAGE|XSI

XSI Illuminated: Expressions (English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
XSI was built from the ground up to be extensible. What’s even more unusual is that XSI can be extended with standard scripting languages like VBScript and Jscript, as well as with a C or C++ development kit. Making a program open and extensible means that you’ll always be able to do what you need to do – even if you have to write a bit of code to get it done. Fortunately, XSI has a continuum of extensibility, starting with the easy to use and simple expressions, followed by the still easy to use but slightly more complicated Scripting functionality, and ending at the full blown computer science of the SDK (Software Development Kit). This section addresses the first one – the easy one, expressions.



Tutorial #68: SOFTIMAGE|XSI

Motion Blur Output Shader (English)
by Ed Harriss
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Motion blur makes fast-moving objects look more natural and realistic. The faster an object moves, the more blur it will receive. This tutorial is a short excerpt from Mesmer's XSI 102: Materials, Textures, Lighting, and Rendering web-based distance learning class.



Tutorial #69: SOFTIMAGE|XSI

Introduction to Softimage|XSI 1.5 (English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This article was written for ww.3Dgate.com December 2000



Tutorial #70: SOFTIMAGE|XSI

Softimage|XSI article(English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This article originally appeared in the May 2000 issue of 3D Magazine



Tutorial #71: SOFTIMAGE|XSI

Building a Basic skeleton in XSI (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
If an animator doesn't have control over his or her creation, the performance will suffer. The art of skeletal building, or boning, is one that is constantly evolving. Ideas have been adopted and discarded as fast as investors of bre-x stock. The skeleton we will build here is the base skeleton, the core structure of the character.



Tutorial #72: SOFTIMAGE|XSI

Keying your entire character with a single custom button in XSI(English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Softimage XSI has the ability to quickly create groupings of objects, mark the desired parameters of a group to be keyframed, and then keyframe the group, creating a function curve for the marked parameters. Coming from a Softimage 3D background, I was at first dismayed to see that XSI no longer supported the many Explicit keying options that were available in Soft3D. I finally realized that with a bit of simple copy and paste scripting, I could replicate my beloved Softimage 3D process and improve immensely upon my workflow.



Tutorial #73: SOFTIMAGE|XSI

Interacting with a scene object in Softimage XSI (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
To allow for the interaction between the character and the bottle, we will use a position constraint and an orientation constraint. No constraints have been added to this scene yet, other than those that control the character rig.



Tutorial #74: SOFTIMAGE|XSI

Modeling 2D characters using XSI (English)
By Adam Sale - Joncrow Entertainment
(This tutorial is also avaliable in French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
We will not be using any toon shading, as it doesn't allow for the precise control of the ink line that is needed for these types of characters. Our methods will be simple and effective, and offer far more in the way performance than other automated solutions.



Tutorial #75: SOFTIMAGE|XSI

F-Curve work: Focusing on overlap and follow through (English)

By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The purpose of this exercise is to familiarize yourself with overlap and follow through using the function curve tools available to you in XSI.



Tutorial #76: SOFTIMAGE|XSI

Volume FX - Advanced Lightning Shader(English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The lightning effect is a versatile volume tool, that can be used to simulate many natural and man made effects.



Tutorial #77: SOFTIMAGE|XSI

Manipulating Environment Shaders in XSI (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Environment Shaders are a great procedural way to create a variety of atmospheric sky and ground FX for your animations. This tutorial will focus on implementing the Legacy Day shader.



Tutorial #78: SOFTIMAGE|XSI

Setting up nested Custom Parameters to create Hand pose sliders.(English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
We're going to focus on creating an ergonomic interface for the hands. Simply going in and posing the hand using FK can get a bit tedious. In this tutorial, we'll use linking and custom parameters to create all the poses we'll need for our hand.



Tutorial #79: SOFTIMAGE|XSI

Layered Shape Animation in XSI: The musculature method Part 1(English)

By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There are many ways to perform any task in XSI. It all depends on your preferred workflow. When it comes to shape animation, there are a number of solutions available to you.






Tutorial #80: SOFTIMAGE|XSI

Layered Shape Animation in XSI: The musculature method Part 2(English)

By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There are many ways to perform any task in XSI. It all depends on your preferred workflow. When it comes to shape animation, there are a number of solutions available to you.



Tutorial #81: SOFTIMAGE|XSI

Shoulder skeleton setup in XSI: The musculature method (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

The movement of the shoulder often poses the most problems for animators. An animators basic shoulder setup usually involves nothing more than a single skeleton bone chain beginning just after the neck and ending at the start of the arm skeleton root. Upon animating ball and socket type characters, or extremely stylized characters this method can be very successful.

Tutorial #82: SOFTIMAGE|XSI

Constructing a Character Rig In XSI (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Character Rigging hasn't changed that much for me in the last couple of years. The most important thing to consider when creating good rigging , is to make things as simply as possiblel.

Tutorial #83: SOFTIMAGE|XSI

Render Tree nodes in XSI
(English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

In this tutorial we'll use some of the stock rendertree nodes to create a wicker basket. Transparency mapping is an excellent way to preserve geometry and create extra detail in your creations At a low cost in terms of resource consumption.

Tutorial #84: SOFTIMAGE|XSI

General Enveloping Reference notes(English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

After building and parenting your skeleton into a logical hierarchy, you'll need to attach it to the character's geometry you've created. This is called enveloping. Your skin is the envelope and the skeleton systems are the deformers.

Tutorial #85: SOFTIMAGE|XSI

Plateau Interpolation (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

When you start animating a character where the feet need to be locked to the ground for periods of time, you'll find that Plateau interpolation is a perfect choice to begin animating with.

Tutorial #86: SOFTIMAGE|XSI

Resetting Your Actor (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Once your character is rigged and parented together underneath a null object that is a child of a model node, you can set a reference pose for the skeleton and rig



Tutorial #87: SOFTIMAGE|XSI

Polygon modeling methods(english)
By Bill Blakesley - Web site
(This tutorial is also avaliable in Spanish)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This strays from the typical tutorial in that I don’t go step by step through the creation of a model. I wanted to quickly show some of the useful ways the XSI 1.5 polygon tools and other features can be used in the building process.


Tutorial #88: SOFTIMAGE|XSI

Modeling a Plant(English)
By Martin Belleau
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This Tutorial deals with modeling a plant, and how you can use Cloth to help create effects.



Tutorial #89: SOFTIMAGE|XSI

Dynamic on Skeletons (English)
By Martin Belleau
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This Tutorial shows you how to get Dynamics with IK Skeletons



Tutorial #90: SOFTIMAGE|XSI

Texture Supports and Texture Projections(English)
By Martin Belleau
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This Tutorial deals with modeling a plant, and how you can use Cloth to help create effects.



Tutorial #91: SOFTIMAGE|XSI

Simple Rendertree Texturing(English)
By Kim Aldis
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This tutorial demonstrates a simple method for mixing and applying textures to a geometry by building trees of texture nodes and passing the result into the diffuse component of the geometry's surface.



Tutorial #92: SOFTIMAGE|XSI

Using the Rendertree to blend shaders(English)

By Kim Aldis
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

In this tutorial we look at how to blend shaders, using textures and shade nodes as mattes to composite shaders onto a surface. This is a very powerful technique; it allows you to blend a wide variety of shaders together on a geometry's surface giving you very fine control over any shading property of a surface.



Tutorial #93: SOFTIMAGE|XSI

Sharing Materials (english)
By Jean-Francois Bouchard
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

If you have worked with big scenes in XSI, you know how managing materials can become troublesome. In a scene which requires multiple objects to share a material, it can be frustrating to copy/paste the material or save/load it onto the objects every time you make modifications. Thanks to the grouping feature of XSI, changes made to a material can be applied and visualized over a serie of objects in only a few seconds.



Tutorial #94: SOFTIMAGE|XSI

Texture editor in XSI 2.0 (English)
By Manny Papamanos
- Web site
(This tutorial is also avaliable in (Japanese)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Texturing a human head using the texture editor in SOFTIMAGE|XSI version 2.0



Tutorial #95: SOFTIMAGE|XSI

XSI'da HDRI - High Dynamic Range Images
(English)
(This tutorial is also avaliable in (Turkish)
(This tutorial is also avaliable in (Japanese)
(This tutorial is also avaliable in (Spanish)
By Oktay Cinli - XSI|TR
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

HDR, standart resim öğeleri yanında (RGB, CYMK, Alpha, vs...) ortamın aydınlanma şiddetini de kaydedebilen bir formattır. Bu sayede resmin çekildiği ortamdaki ışık şiddeti kesin olarak ölçülmüş olur (Incident Illumination). Bu resim HDRI destekleyen bir programla sahneye uygulandığında sahne gerçek dünyadaki gibi aydınlanmış olur. Bu durum "Rendering with Natural Light / RNL" ya da "Image Based Lightning" olarak adlandılır.



Tutorial #96: SOFTIMAGE|XSI

Character Setup - This Bot come from Space (French)
By Patrick Vier
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Tout le monde à déjà vu ce type de robot (Star Wars... et Godzilla qui n'est pas un robot, mais qui a utilisé les même techniques d'animations). Nous allons voir comment configurer ce SpaceBot afin de simplifer le travail des animateurs. Le but est de créer une combinaison de contraintes, d'expressions et euh!!... encore plein de choses...



Tutorial #97: SOFTIMAGE|XSI

Cigarette Smoke Tutorial (French)

By Tony Johnson - Web site

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Cigarette Smoke shader allows you to define columns of smoke without having to use particles. This is useful for quickly defining smoke rising from cigarettes, campfires, smoldering automobiles, irritated bosses etc.



Tutorial #98: SOFTIMAGE|XSI

Target Lightning Tutorial (English)

By Tony Johnson - Web site

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial uses the Lightning Shader in a slightly different way. By having multiple lightning sources follow a single target (or Vise Versa), one can achieve some nice special effects such as Tesla Coils, Electric chairs, alien medical exams etc. In this case I have set up two sources following a moving central target. I have also used some expressions in the values to help in automation and randomization.


Tutorial #99: SOFTIMAGE|XSI

Spline creation (English)
By Kim Aldis
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This tutorial teaches you how to create splines from a script in Xsi.






Tutorial #100: SOFTIMAGE|XSI

Motion Blur Output Shader (English)
By Ed Harriss
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This tutorial covers 3D, 2D and Deformation motion blur in XSI.


Tutorial #101: SOFTIMAGE|XSI

XSI Scripting: Commands VS Object Model (English)
By Michael Isner
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

I've created this document to help people understand how to best take advantage of the scripting tools inside XSI. The main point I wanted to get across:
1) It's quicker to make a script from commands. Basically you just do something in 3D, copy and paste the line and perhaps change the parameters a bit for your program.
2) A program made from the Object Model will run faster, but takes longer to make. The Object Model is the SDK of XSI so it also has access to much more than scripting, like UV's, point positions, ect... The Object Model is much more powerful than scripting and is really the only way to tackle anything complex like spatial transformations.



Tutorial #102: SOFTIMAGE|XSI

F i L M B O X - 2 - X S I (English)
By Alexander Hemery
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

This is a "works in progress" tutorial/script that is designed to get you on your way to exchanging data between SOFTIMAGE|XSI and FiLMBOX.


Tutorial #103: SOFTIMAGE|XSI

Video Tutorials: SOFTIMAGE|XSI 2.0 Siggraph 2001 (English)
By CG Visual
- Web site
Looks like someone smuggled a video camera into the Softimage users group at SIGGRAPH 2001. Look in the middle of this page. There are 9 Softimage mpegs. (Approx 30 meg each) covering SOFTIMAGE|XSI 2.0: Fur, Compositing, Texture Editing, Animation, etc...


Tutorial #104: SOFTIMAGE|XSI

Order of Operators (English)
By Adam Sale - Joncrow Entertainment
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

The order of operators on a particular piece of geometry make a big difference when the time comes to begin animating. Learn how to order operators to avoid errors later on in the production process.



Tutorial #105: SOFTIMAGE|XSI

Video Tutorials: SOFTIMAGE|XSI 2.0 at SATIS 2001 (French)
By 3D ArtistVF

Looks like someone smuggled a video camera into the Softimage users group at SATIS 2001. Look in the middle of this page. There are 6 Softimage avis. (Between 30 and 60 meg each) covering SOFTIMAGE|XSI 2.0: Fur, Compositing, Texture Editing, Animation, etc... You'll need the DIVX codec to play them. http://www.divx.com



Tutorial #106: SOFTIMAGE|XSI

Using and image with an alpha channel(English)
This should have been an easy task, but somebody made a mistake on how to incorporate this feature. Many people have been asking about this (at least here at the studio). So there for the function is not complete or understandable. This should also be one of the most basic functions in XSI, but have become  somewhatof a nightmare. So... to the developers: Look at Softimage|3D 3.x and see how it works there!
Time to texture: The "Stefan Andersson" way! =)


Tutorial #107: SOFTIMAGE|XSI

Michael Isner's 10th Level Magic User Quaternion Spells(English)
By : Michael Isner - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Solving rotation problems in XSI 2.0 or greater. Lern all about: Visualizing Rotations, Comparison of Rotation Representations, Using Quaternions without scripting, Techniques to Visualize Quaternion Operations, Extracting Quaternions from Euler, Reading Quaternions Directly,
Adding 2 Quaternions, Blending 2 Quaternions, Reversing Rotations,
Subtracting Quaternions, Scaling Rotations and Constraining Rotations to a plane.


Tutorial #108: SOFTIMAGE|XSI

Creating an Eye using SOFTIMAGE|XSI(English)
By : David Alonso - Website
(This Tutorial is also Avaliable in Spanish)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Basic tutorial, made for version 15 or later. The first part is oriented to learn to generate textures using the possibilities of the Render Tree and the second sample some of the tools of the XSI that will allow us to automate animation controls.


Tutorial #109: SOFTIMAGE|XSI

Creating a Button that Has a "2 Line" name(English)
By: Mugi Barley - Website
(This Tutorial is also Avaliable in Japanese)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
If the script name is longer than the toolbar button. you can not read Script Name correctly. So you want to display your ScriptNames in 2 lines? I've seen some toolbar buttons that are 2 lines. But how did they do it?


Tutorial #110: SOFTIMAGE|XSI

Converting camera properties between maya and XSI(English)
By Ed Gross - Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
So, you want to take your Maya scene and render it in XSI but you can't get your cameras to match up. This tutorial will explain how to get them to work together.


Tutorial #111: SOFTIMAGE|XSI

"Simulating" Subsurface Scattering in SOFTIMAGE|XSI(English)
By Dave Lajoie - Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In SOFTIMAGE|XSI V2.0, the rendertree volume has been improved. With Mr3.0 you can now use the shader State-Scalar properly to extract
the volume depth or thickness to modulate the effect.


Tutorial #112: SOFTIMAGE|XSI

Model a Cow Head! (French)
By Zobal
and 3dvf.net
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Cow head modeling! =) It doesn't get any more fun that this, unless, of course, you happen to be modelling monkeys!
(Written for SOFTIMAGE|XSI 1.0 and 1.5)


Tutorial #113: SOFTIMAGE|XSI

CUSTOM RIG SETUP (English)
By Michael Donovan - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show one way to set up an IK rig for legs in XSI. It has complete heel toe controls, and only uses one conditional expression that prevents the foot from penetrating the ground. Most of the control is derived from the use of constraints. This rig will include two independent hierarchies. The 1st one will include only skeletal objects. The second one will include only control objects. All of your animation will occur on the Control hierarchy. (Written for SOFTIMAGE|XSI
1.53)


Tutorial #114: SOFTIMAGE|XSI

Producing Caustic Effects with Glass(English)
By Susan Windeatt - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In real life glass casts caustic effects on nearby surfaces when illuminated. Caustics are specular light patterns created by the reflection or refraction of light which then hits a diffuse surface. Such effects can be seen in the movie clip opposite which shows caustics illuminating the surfaces around the window whilst the light source is animated. Examples in this website simulate a scene in which a light shining through a specular glass window is casting caustic effects onto the diffuse surfaces in the room. (Written for SOFTIMAGE|XSI
1.5)


Tutorial #115: SOFTIMAGE|XSI

Timelapse Ear Modeling Movie(No Sound)
By Miguel Méndez Menéndez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model an Ear with SOFTIMAGE|XSI. This tutorial is based on the method used by Bay Raitt and other hardcore Mirai users. (Created with SOFTIMAGE|XSI
1.5)


Tutorial #116: SOFTIMAGE|XSI

Mental Ray Rendering Basics(English)
By Stephan Haidacher - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This page discusses Antialiasing, Motionblur, Etc.. Settings, General rules for mental ray including distributed rendering.


Tutorial #117: SOFTIMAGE|XSI

Mental Ray Lighting Basics(English)
By Stephan Haidacher - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This page discusses all types of lights and strategies to handle them properly. This tutorial is based on my experiance with mental ray and prman, but could be used for other packages with similar features.


Tutorial #118: SUBD Modeling

More Timelapse Ear Modeling Animated GIF(No Sound)
By Bay Raitt - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model yet another Ear. (Created with Mirai
)


Tutorial #119: SOFTIMAGE|XSI

Transparency Mapping (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Peter Shin - Homepage
Learn how to cut holes in your objects without changing the geometry.


Tutorial #120: SOFTIMAGE|XSI

Merging object's points(Chinese)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Manny Papamanos - Website
From multiple nurbs to a single poly with the bridge tool.





Tutorial #121: SOFTIMAGE|XSI

More on Commands vs ObjectModel(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
From multiple nurbs to a single poly with the bridge tool.


Tutorial #122: SOFTIMAGE|XSI

How to animate lights intensity in circular sequences(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
When you want to animate many lights in a coherent way, this can quickly becomes a tedious work. With the help of scripting, this could be a lot easier.


Tutorial #123: SOFTIMAGE|XSI

How to place and animate dominos on a path(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
Some tasks wich involve numerous similar objects can quickly become a real nightmare, if done by hand. Here we want to place and animate numerous dominos - 1000, 10000 even more - along a path, without dealing with each domino individualy.


Tutorial #124: SOFTIMAGE|XSI

Global illumination, par F3d.(French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By F. 3D from MARS - Website
Learn how to set up Global Illumination.


Tutorial #125: SOFTIMAGE|XSI

Mix2colors : superposing 2 opaque images(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By David Saber - Website
(This tutorial is also avaliable in French)
This tutorial shows how to superpose 2 images while keeping them opaque. A very easy task with Xsi. But the true aim of the page is to explain how the mix2colors node works.


Tutorial #126: SOFTIMAGE|XSI

Cloth dynamics avec XSI(French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Pixelcreation
Cloth dynamics avec XSI ou comment faire sécher ses draps. Ou comment faire sécher ses draps avec la nouvelle version de Softimage.


Tutorial #127: SOFTIMAGE|XSI

Local Transform Constraint(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
Manipulating and animating a hierarchy of objects could be confusing, especialy when you start using Softimage|XSI. In the documentation, you learn how to manipulate objects with the 'node selection' mode or the 'branch selection' mode. But its only for manipulation purpose, and has nothing to do with your final animation, wich can leads you to some troubles if you don't pay enough attention to it.


Tutorial #128: SOFTIMAGE|XSI

Pass & Rendertree(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
The idea is to have some sort of Depth Map but focused on an object. The target object should always be white, while the front and background stay black, with a gradient in between.


Tutorial #129: SOFTIMAGE|XSI

Mixing Textures with Vertex Painting(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By F. 3D from MARS - Website
MIX TWO TEXTURES WITH VERTEX MAP IN TEN CLICK's =)


Tutorial #130: SOFTIMAGE|XSI
Subsurface Scattering Fake Shader description Tutorial (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Tom Sporer - Website
(This tutorial is also avaliable in Japanese Link #1)
(This tutorial is also avaliable in Japanese Link #2)

In this short tutorial i want to show you the use of lightscattering which can be used to generate fantastic translucent effects, You can use this shader to simulate wax, glas, skin, ....


Tutorial #131: SOFTIMAGE|XSI
Subsurface Scattering Fake Shader blue glass setup Tutorial (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Tom Sporer - Website
(This tutorial is also avaliable in Japanese Link #1)
(This tutorial is also avaliable in Japanese Link #2)

In this short tutorial i want to show you the use of lightscattering which can be used to generate fantastic translucent effects, You can use this shader to simulate wax, glas, skin, ....


Tutorial #132: SOFTIMAGE|XSI

Rigging Hips in Softimage|XSI 2.01 (English)
By Michael Donovan - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will teach you one way to set up hips for a character. This setup is designed to give the animator maximum flexibility and at the same time drive the character through the use of a number of expressions. At no time is the animator restricted by the result of any of the expressions and at all times has the capability to compensate or override the results of said expressions. The result : A fun, fast and flexible rig to animate.


Tutorial #133: SOFTIMAGE|XSI

Introducing the Isner Spine(English)
By : Michael Isner - Website

(This tutorial is also avaliable in Japanese)

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

I've spent about a year now working on the problem of engineering a character spine. Prior to me releasing this the common approaches to this problem I'd found were: 1) Trying to resolve a spine as a 3D chain where the bone role was divided across the length of the chain. 2) Using a nest of constraints and expression to subdivide the vertebra poses. 3) Using a spline for the vertebra positions and rigging techniques to control the rotation.

All of these approaches in the form I'd encountered them fail because of gimbel locking. To me good character setup is minimalist and a straight line to the optimal solution of best fit. The spine was usually the part of a character setup that was over designed, and not functional (in all fairness on my own rigs as well :) It seems likely this new approach will spread beyond XSI, so for the record: this is where it started. I released an early proto-type in the default rig of XSI 2.0, but a number of significant features have been added since.



Tutorial #134: SOFTIMAGE|XSI

The Branch Tutorial(English)
By : André Adam

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

In this tutorial we will have an in depth look at how to edit texture coordinates using the Texture Editor (TE). For this purpose we will texture a polymesh tree branch seamlessly by creating and editing two individual Texture Projections and using some blending stuff in the Render Tree later on.



Tutorial #135: SOFTIMAGE|XSI

"Fast" Smoke Tutorial (English)
By : Lepo
- Website
(This tutorial is also avaliable in Japanese)

(This tutorial is also avaliable in Italian)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

Create smoke effects using XSI particles that render Fast!




Tutorial #136: SOFTIMAGE|XSI

"HyperVoxel like" Fire Tutorial (English)
By : Lepo
- Website
(This tutorial is also avaliable in Italian)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

One day....... a boy at work told me: You can't make a realistic fire in xsi without using Hypervoxel,
Really??! Look here!




Tutorial #137: SOFTIMAGE|XSI

Converting XSI models/textures to Viewpoint Vet Files(English)
By :
Craig Simmons - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Viewpoint Media Player (VMP) is a browser plugin that displays realtime streaming 3D content. It is a great way to present models and even animation with a realtime web intergration.




Tutorial #138: SOFTIMAGE|XSI

XSI Interface Tutorial(Spanish)
By Miquel - Webpage

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An introduction to the XSI Interface in Spanish.





Tutorial #139: SOFTIMAGE|XSI

XSI Modeling Tutorial(Spanish)
By Miquel - Webpage

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An XSI modeling tutorial in Spanish.




Tutorial #140: SOFTIMAGE|XSI

XSI Deformations Tutorial(Spanish)
By Miquel - Webpage

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An XSI deformations tutorial in Spanish.




Tutorial #141: SOFTIMAGE|XSI

Prism Part 1 (Japanese)
By AVANT Inc.
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
See how XSI can be used to create CG products.




Tutorial #142: SOFTIMAGE|XSI

Making Fire Sprites(English)
By Anthony Rossano - Webpage

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There’s nothing like a good fire: especially in video games. But creating good procedural fire isn’t as easy as rubbing two sticks together, it takes a little planning and some quality time tweaking in the Render Tree. Let’s go through just three of the limitless ways to create fire in XSI.




Tutorial #143: SOFTIMAGE|XSI

Creating A Global Illumination Effect(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Global Illumination Tutorial.




Tutorial #144: SOFTIMAGE|XSI

Creating A Glow Effect(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Glow Tutorial.




Tutorial #145: SOFTIMAGE|XSI

Creating A Toon Effect(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Toon Shader Tutorial.




Tutorial #146: SOFTIMAGE|XSI

Creating A Caustic Effect(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Caustics Tutorial.





Tutorial #147: SOFTIMAGE|XSI

Setting Up and Using VB for XSI Plugin Development (English)
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
After my first failure trying to create a Visual Basic plugin for Softimage|XSI, by following the documentation indications, and after reading some enlightments from Sam Assadian and Bert Grollmann on the official mailing list, I found usefull to write this article for all of those around, like me, who are not code gurus nor professional developers.





Tutorial #148: SOFTIMAGE|XSI

Rendering 2d Sprites in XSI(English)
By Michael Sheasby and Dave Lajoie - Website
A scene in a game involves a background with a set of smaller sprites
composited at run-time over top. The background may be a static image
or an AVI.
Here is how to integrate the two. This tutorial includes a demonstration video (19mb) that explains how the Tracking
plugin works.




Tutorial #149: SOFTIMAGE|XSI

Environment ball mapping shader and install tutorial(English)
By Fake3D - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(Info on this tutorial is also avaliable in Chinese)
A Mental Ray Environment "Ball - Mapping" Shader and Its "Add-On" Package for SOFTIMAGE|XSI 2 on WinNT/2000 and Linux.





Tutorial #150: SOFTIMAGE|XSI

Transfer shape animation from 1.5 to 2.01(English) (CURRENTLY OFFLINE)
By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
NOTE! Shape animation made in 1.5, 2.0 can't be used in 2.01. To solve this
use this tutorial.





Tutorial #151: SOFTIMAGE|XSI

Pushing Final Gathering(English)
By Manny Papamanos
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn to use conventional ray tracing along with the Final Gathering algorithm on a single pass




Tutorial #152: SOFTIMAGE|XSI

Netview Tutorial(Japanese)
By Mugi Barley - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Netview!!!




Tutorial #153: SOFTIMAGE|XSI

Fog Layer Pass(English)
By Guy Rabiller - Website
(This tutorial is also avaliable in French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

The idea is based on the Layer Fog effect, wich means that we want to obtain a vertical gradient on all the objects of the scene.
To do this, we will create a custom pass then apply a material on the objects partition wich will override those of the individual objects. Then we will open this material in the Rendertree and create our own shader.




Tutorial #154: SOFTIMAGE|XSI

Spreadsheet Pass querie. Tutorial and AddOn(English)
By Guy Rabiller - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in French)
When you create some passes in your projects, it is sometime laborious to modify rendering parameters especialy if you want to synchronize some of them.
Of course, if you select more than one pass, when you edit the rendering options in the properties panel, modifications will be applied to all of them, except for some paths.But it is interresting to have a global view of your settings for all the passes at once, just before you start rendering for verification purpose or for last minute changes. This is the main purpose of this Add-On.




Tutorial #155: SOFTIMAGE|XSI

How to use Channels in SOFTIMAGE|XSI 2.0(English)
By Gordon Cameron - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Using A version of XSI that does not have channels? (version 2.0 or earlier) Then this is for you.




Tutorial #156: SOFTIMAGE|XSI

The Grass Tutorial(English)
By Andreas Byström
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Since version 2.01 of Softimage|XSI we have excellent support for hair. Although the name of the system is "hair" you can use it to create a lot of different effects, and in this tutorial I will try to explain how to make grass with it.




Tutorial #157: SOFTIMAGE|XSI

Renderpass tutorial(English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Xsi comes prebuilt with a number of pass presets available for your projects needs. The time will arise, however, when the preset passes are found to be limiting in addressing your needs. This tutorial is intended to give an overview on the pass process from setup to final render. A later tutorial will delve into utilizing renderpasses in the FX tree. There are a number of tutorials provided with the XSI software documentation that serve to illustrate the usefulness of the pass presets.




Tutorial #158: SOFTIMAGE|XSI

The Snake: Soft Constraints in XSI(English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video will help you to understand constraints. You will need to download the TechSmith codec to play the video. (link provided in the tutorial)




Tutorial #159: SOFTIMAGE|XSI

The Oil Rig tutorial (English)
By Stephane Dube
In this tutorial we will take a look at the following: How to offset a constraint, define rigid envelope within XSI and create a constraint using clusters.




Tutorial #160: SOFTIMAGE|XSI

The Wireframe Toon Shader tutorial (English)
By Stephane Dube
This tutorial is in Adobe Acrobat Format.
In this tutorial we will learn how to create wireframe animations using the toon shader.




Tutorial #161: SOFTIMAGE|XSI

Mountain Shader tutorial (English)
By Felix - Website
In this tutorial we will learn how to create a mountain shader.




Tutorial #162: SOFTIMAGE|XSI

Faking depth of field in After Effects using a depth pass
(English)
By Bernard Lebel - Website
I wrote this tutorial because I know many people, like me before, that are searching for a way to use a depth pass in Adobe After Effects. I asked in many forums, both 3D and After Effects ones, to no avail. But someday someone gave the answer in a forum, and I thought I could share this knowledge with you.




Tutorial #163: SOFTIMAGE|XSI

Shape Animation Setup n' Stuff
(English)
By Stefan Andersson - Website
I felt it was time to update my shape animation tutorial. There has been some changes in since I wrote the last one, so this is also a update and a "new" tutorial. I've taken this shape thing a bit further and it might be confusing for some people. I suggest that you read all of the tutorials provided from Softimage before attacking this. It's also aimed to people who are about to go beyond the pure basics of using Softimage|XSI.




Tutorial #164: SOFTIMAGE|XSI

Non-Linear Animation for Production
Presentation: Part 1 (English)
By Gordon Cameron - Website
Production studios, 3D animators, and vendors of many popular computer graphics packages are increasingly using the term "non-linear animation" (NLA), which usually describes a way of working with various types of motion data at a higher level where animation sources are abstracted to transportable snippets. Nonlinear tools can be useful in many areas of production, such as previsualization, animation creation, motion editing, retargeting and reuse, choreography, and actor direction. This panel discusses practical and speculative uses of NLA techniques in a production environment. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.




Tutorial #165: SOFTIMAGE|XSI

Non-Linear Animation for Production Presentation: Part 2
(English)
By Raf Anzovin - Website
Raf Anzovin, founder of Anzovin Studio, describes methods for using NLA tools. He includes layered cycles and additive motions to build complex character movements for a short independent animation. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.




Tutorial #166: SOFTIMAGE|XSI

Non-Linear Animation for Production Presentation: Part 3
(English)
By Laurent Lavigne - Website
Laurent Lavigne of Pixel Liberation Front explains NLA and Story Telling. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.




Tutorial #167: SOFTIMAGE|XSI

Non-Linear Animation for Production Presentation: Part 4
(English)
By Seth Rosenthal - Website
Seth Rosenthal of Industrial Light + Magic explains the advantages of NLA in production. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.




Tutorial #168: SOFTIMAGE|XSI

Non-Linear Animation for Production Presentation: Part 5
(English)
By Michael Isner - Website
Michael Isner of Softimage discusses character setup, optimization and mixing techniques for crowd animation. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.




Tutorial #169: SOFTIMAGE|XSI

Non-Linear Animation for Production Presentation: Part 6
(English)
By NLA Panel - Website
Audience questions and answers regarding Non-Linear Animation for Production. NOTE: The server that hosts this video goes down quite often. If it is not working now, try again later.



Tutorial #170: SOFTIMAGE|XSI

How to model a head (Spanish)

By Antonio García Hernández - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model a "cabeza" in XSI. Mi objetivo en este tutorial, es mostrar una manera fácil e intuitiva de llegar mediante modelado poligonal, a la realización de un rostro sencillo, que constituirá la primera parte del desarrollo de un personaje completo.


Tutorial #171: SOFTIMAGE|XSI

Creating Objects With Negative Space(Spanish)

By xsikorea.com
SOFTIMAGE|XSI currently includes few features for creating holes (or negative spaces) in objects.


Tutorial #172: SOFTIMAGE|XSI

Wrapping points to a spherical surface(English)

By Kim Aldis - Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Wrap points of an object onto a sphere. A tutorial guide to manipulating points in a script. Reading and changing geometry points in a script, probably the question I'm asked most often by people who've figured out how.




Tutorial #173: SOFTIMAGE|XSI

Técnica de Ajuste de Pesos para Personajes(Spanish)

By REALeMOTION STUDIOS

Modificar pesos en objetos requiere una visión artística, puesto
que no es perfecta. Por lo tanto, es importante que el valor
de peso (Weight) aplicado por defecto al "envelope" se acerque
lo más posible al resultado final.




Tutorial #174: SOFTIMAGE|XSI

Stonehenge! (Spanish)

By REALeMOTION STUDIOS
En este tutorial aprenderás a mover objetos en el mundo 3D. Escena.zip






Tutorial #175: SOFTIMAGE|XSI

The Snake (Spanish)

By REALeMOTION STUDIOS
Esta es una técnica para deformar un objeto con una curva. Con esta técnica puedes mover un punto y hacer que los puntos vecinos se alteren proporcionalmente. De esta forma podemos conseguir animar fácilmente el desplazamiento de una serpiente.




Tutorial #176: SOFTIMAGE|XSI

DS Genout Shader Tutorial(Spanish)

By REALeMOTION STUDIOS
El formato que utiliza Avid|DS (.gen) no está soportado por SOFTIMAGE|XSI. Por lo tanto el formato no forma parte, del render existente y otras opciones de formatos de salida en SOFTIMAGE|XSI. Sin enbargo, hay una forma de generar archivos .gen desde SOFTIMAGE|XSI. Siguiendo estos sencillos pasos. Escena.zip




Tutorial #177: SOFTIMAGE|XSI

Deep Softimage XSI v 3.0(Spanish)

By www.miquelcampos.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Este Video-CD educacional de Softimage XSI v 3.0 es la mejor forma de aprender Softimage XSI desde su casa. Con este vídeo aprenderá rápidamente todas las nociones generales de Softimage XSI y además podrá ver el funcionamiento de todas las nuevas herramientas de la versión 3.0.




Tutorial #178: SOFTIMAGE|XSI

Creating a halo effect(English)

By Stephane Dube - Website

I would like to share a technique that I have often use to create a nice post-effect with the help of Photoshop, afterwards will an create this effect using the FX Tree inside of XSI 2.0 since we can apply this to a full sequence.




Tutorial #179: SOFTIMAGE|XSI

How do I remove Hard Edges from a mesh?(English)

By Stephane Dube - Website

This small documentation you will learn how to remove unwanted Hard Edges from a mesh.


Tutorial #180: SOFTIMAGE|XSI

Mixing textures in Photoshop and Softimage|XSI(English)

By Andreas Byström
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
One of the most important things when creating realistic images is the surfaces and textures. In this tutorial I will try to explain how to build surfaces in layers and how to mix different textures with eachother. I will explain how to do this in Photoshop and Softimage|XSI but the technique is the same in all 2D and 3D applications.


Tutorial #181: SOFTIMAGE|XSI


Attaching objects to particles(English)

By Andy Hayes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this lesson we shall look at attaching objects to particles. We shall then continue to look at the plethora of options available to us via scripting, and how we can make our own particle simulations.


Tutorial #182: SOFTIMAGE|XSI

Tank Tread Scripting(English)

By Andy Hayes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Thirty nine tracks are already created for each side of the tank – seventy eight tracks in total - making it an extremely tedious task to setup and animate the entire tracks on an individual basis. We shall be using scripting to attach and set expressions on each track, so that the wheels rotate, along with the tracks when the tank is translated as a whole. The basic technique in use is to setup one individual track and use scripting to complete the remaining 38 tracks on each side.


Tutorial #183: SOFTIMAGE|XSI

Accessing Geometry Components (English)

By Andy Hayes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The ability to access object position, rotation and scaling information is relatively straight- forward in scripting.


Tutorial #184: SOFTIMAGE|XSI

Applying Masked Decals (English)

By Jean-Francois Bouchard
- Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

The ability to access object position, rotation and scaling information is relatively straight- forward in scripting.



Tutorial #185: SOFTIMAGE|XSI

Haciendo un cuenco con fruta (Spanish)

By REALeMOTION STUDIOS

Casi siempre, empujando y moviendo puntos es el camino más rápido y
fácil para crear formas simples. Tejidos suaves y orgánicos son los mas
sencillos de hacer de esta manera. En este tutorial crearás rápidamente
un cuenco y alguna pieza de fruta.



Tutorial #186: SOFTIMAGE|XSI

XSI Modeling Tutorial Avi (Spanish)

By REALeMOTION STUDIOS

Creando objetos 3D a partir de curvas



Tutorial #187: SOFTIMAGE|XSI

Contruccion ds Esqueletos y Envelope(Spanish)

By REALeMOTION STUDIOS
En este tutorial veremos algunas de las nuevas herramientas de construcción de esqueletos y envelope, de Softimage XSI v.2 muy interesantes para optimizar tu tiempo en la construcción del setup de cualquier tipo de personaje. Incluye también una pequeña explicación de la ventana Synopticview y una de sus aplicaciones. Escena.ZIP



Tutorial #188: SOFTIMAGE|XSI

SOFTIMAGE|XSI cloud tutorial(English)
By : Lepo
- Website
(This tutorial is also avaliable in Italian)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

SOFTIMAGE|XSI cloud tutorial using particles and the explode shader.



Tutorial #189: SOFTIMAGE|XSI

SOFTIMAGE|XSI Fake Enterprise tutorial(Italian)
By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In questo tutorial imparerete le basi della modellazione poligonale in Softimage|Xsi, realizzeremo quindi un modello molto semplice, nella fattispecie un'astronave simil Enterprise.



Tutorial #190: SOFTIMAGE|XSI

SOFTIMAGE|XSI Low-Poly Modelling & UV Texturing(Italian)
By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Benvenuti nel secondo tutorial dedicato a Softimage|Xsi, nel quale tratteremo la modellazione ed il texturing di un personaggio organico, nella fattiscecie uno scorpione.



Tutorial #191: SOFTIMAGE|XSI

SOFTIMAGE|XSI Skeleton and Envelope Tutorial(Italian)
By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Eccoci finalmente al fatidico set-up del personaggio, dove imparerete a creare,posizionare ed assegnare uno scheletro al vostro character. Questo è il più lungo e ''complesso'' tra i tre tutorial presentati sinora per xsi e richiede una maggiore conoscenza del software per essere svolto senza intoppi, percui come sempre consiglio di seguire i tutorials precedenti se ancora non l'avete fatto.



Tutorial #192: SOFTIMAGE|XSI

Maya to SOFTIMAGE|XSI Quickstart(English)
By : Rick Walia, Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The reason I decided to write this paper was to help out my fellow 3D Artists converting from Maya to XSI. When we made the initial move to XSI, we hit a few brick walls during the transition in production. This is not because of the different feature sets, but because of the different workflows. Feature sets are only useful once you have a solid workflow.
I have scoured the net, asked many questions from fellow XSI users and even found my own ways to find a quicker way to do produce artwork in XSI.




Tutorial #193: SOFTIMAGE|XSI

SOFTIMAGE|XSI Documentation(English)

By Universite de Montreal
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The SOFTIMAGE®|XSI manuals. New Features, Fundamentals, Modeling, Deformations, Animating, Shaders, Lights, Cameras, Rendering and Tutorials.




Tutorial #194: SOFTIMAGE|XSI

Ball With Holes (English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Chris Marshall teaches you how to make "a ball with holes." Sounds kinky, but it's really just a modeling tutorial. ....Enjoy!




Tutorial #195: SOFTIMAGE|XSI

Dice (English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
When a texture map just won't do.... Chris Marshall teaches you how to make "Dice."




Tutorial #196: SOFTIMAGE|XSI

Optimizing the Rendering of Hair (English)

By Anthony Rossano - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In a scene involving hair it is often useful to divide up the rendering into separate passes based on the scene contents. Often backgrounds, set elements, characteers and special effects should be rendered seperately and then composited later for the final shot. This method allows creativity at composite time, and segments problems into manageable sets. It also allows for more efficient rendering of large scenes. Hair rendering may present special efficiency and optimization considerations. In this sort presentation we will examine the impact of various Hair rendering settings in XSI Orleans. This paper will not discuss hair creation and grooming – these aspects have been covered in the Hair seminars and are better known.




Tutorial #197: SOFTIMAGE|XSI

Character Control Pages in XSI(English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The XSI Rig character, first introduced us to the idea of using Synoptic Views to aid in the Animation process. An extension of XSI's netview capabilities, synoptic Views give us the ability to create highly intuitive control pages from which to direct and refine a character's performance. This paper intends to take you through that process from pre-plan through to creation and implementation. You will need to download the TechSmith codec to play the video. (link provided in the tutorial)




Tutorial #198: SOFTIMAGE|XSI

Fading Reflections
(English)
By Bernard Lebel - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial presents a technique that allows you to create a falloff in reflection, or fading reflections. A fading reflection is when surrounding becomes less visible in the reflecting surface because of their distance. The more distant the reflected object is, the less likely he will show in the reflection of a reflective object.




Tutorial #199: SOFTIMAGE|XSI

Connect to XSI(English)
By Softimage.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Softimage has released a suite of tools to drive interoperability between 3D packages and streamline connections to custom pipelines. Complete details on the strategy are available in a white paper on the topic, available for download here.







Tutorial #200: SOFTIMAGE|XSI

Prism Part 2 (Japanese)
By AVANT Inc.
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
See how XSI can be used to create CG animations.



Tutorial #201: SOFTIMAGE|XSI

Unrolling Objects in XSI(English) (CURRENTLY OFFLINE)
By : Lawrence Nimrichter, Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A tutorial on unrolling something in XSI. Its just based on the reply I made to the softimage user group regarding unwinding toilet paper...



Tutorial #202: SOFTIMAGE|XSI

Tutorial Ship Around(Spanish)

Scenes: Escena.zip
By REALeMOTION STUDIOS

Este tutorial nos aporta unos conocimientos para poder manejar de una manera básica la ultima versión del plug-in para SOFTIMAGE|XSI de PHOENIXTOOLS y ARETÉ ImageSoftware, "Psunami".



Tutorial #203: SOFTIMAGE|XSI

Basket Ball(English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model a basketball! It's easy! :)



Tutorial #204: SOFTIMAGE|XSI

Cubic Mapping
(English)
By Bernard Lebel - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Unfortunately for many artists, XSI doesn't offer cubic mapping. You have to create it by hand. So here's a tutorial that shows you how.



Tutorial #205: SOFTIMAGE|XSI

Growing a flower in XSI (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
XSI's highly intuitive workflow makes creating organic animations a highly enjoyable process. The core concept of XSI's architecture is built around a non-linear workflow. We'll take advantage of that fact a lot in this tutorial. We'll start with a cube, and using a series of deforms and shape animation, wind up growing a flower



Tutorial #206: SOFTIMAGE|XSI

Image Based Lighting - Using HDRI(English)
By Alan Jones
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Thanks to XSI Base member skyPhyr for posting this technique to use HDRI efficiently in XSI. This tutorial will cover how to create volumetric caustic effects using softimage XSI 2.x and the xphysics shaders plugin



Tutorial #207: SOFTIMAGE|XSI

Volumetric Caustics (English)
By Alan Jones
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover how to create volumetric caustic effects using softimage XSI 2.x and the xphysics shaders plugin (available from the softimage site).



Tutorial #208: SOFTIMAGE|XSI

Texture supports and Projections (English)
By Marek Wirt
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover the differences between projections and supports.



Tutorial #209: SOFTIMAGE|XSI

Antialising in Mental Ray(English)
By Marek Wirt
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover the differences between projections and supports.



Tutorial #210: SOFTIMAGE|XSI

XSI Lipsynch tutorial (Japanese)
By Manny Papamanos
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover the basics of Lipsynching in XSI.



Tutorial #211: SOFTIMAGE|XSI

Model an Elephant! (Japanese)
(This tutorial is also avaliable in Italian)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover how to model an elephant in XSI. (Duh!)



Tutorial #212: SOFTIMAGE|XSI

Mirror Envelope (Japanese)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Enevlope to similar objects at the same time.



Tutorial #213: SOFTIMAGE|XSI

Spring Script Tutorial(Japanese)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Very cool. Check it out.



Tutorial #214: SOFTIMAGE|XSI

Lulu Tutorial(Japanese)
By Francois Giard
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A Lulu of a tutorial. Fnargle bargle.



Tutorial #215: SOFTIMAGE|XSI

Fluid Dynamics Tutorial(Japanese)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to pour liquid from one conatiner to another.



Tutorial #216: SOFTIMAGE|XSI

Penguins to Particles(Japanese)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Create a flock of penguins using particles.



Tutorial #217: SOFTIMAGE|XSI

ALFE (Japanese)
By AVANT Inc.
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
See how XSI can be used to create CG products.



Tutorial #218: SOFTIMAGE|XSI

PICO and the Angry Pillsbury Doughboy (Japanese)
By AVANT Inc.
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
See how XSI can be used to create CG products.



Tutorial #219: SOFTIMAGE|XSI

GR-DV3000(Japanese)
By AVANT Inc.
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
See how XSI can be used to create CG products.



Tutorial #219: SOFTIMAGE|XSI

Understanding Binary Space Partitioning (English)

(This tutorial is also avaliable in Danish)
(This tutorial is also avaliable in German)

(This tutorial is also avaliable in Spanish)
(This Tutorial is also Avaliable in French)
(This Tutorial is also Avaliable in Italian)

(This tutorial is also avaliable in Korean)
(This tutorial is also avaliable in Malaysian)

(This tutorial is also avaliable in Dutch)
(This Tutorial is also Avaliable in Norwegian)
(This Tutorial is also Avaliable in Portugese)
(This Tutorial is also Avaliable in Russian)

(This Tutorial is also Avaliable in Finnish)
By Symbolcraft
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
mental ray uses BSP (Binary Space Partitioning) trees to optimize scenes when rendering. This simple web page and applet help to explain BSP trees with visuals rather then words.



Tutorial #220: SOFTIMAGE|XSI

SOFTIMAGE|XSI v 3.0 Breakthrough Features Video Tutorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
31 XSI Tutorials in Streaming format. They cover a wide range of the new functions that are XSI 3.0.


Tutorial #221: SOFTIMAGE|XSI

SOFTIMAGE|XSI v 3.0 Tutorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A lot of new XSI Tutorials in format. They cover a wide range of the new functions that are XSI 3.0.


Tutorial #222: SOFTIMAGE|XSI

SOFTIMAGE|3D To SOFTIMAGE|XSI Cheat Sheet (English)
By : LSM, The Basement Fox
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Transitioning from Softimage|3D to Softimage|XSI? Then this is for you!It's in Japanese, but all the important information is in English. Just click on the highlighted portions of the Softimage3D interface to see the XSI equivalents.


Tutorial #223: SOFTIMAGE|XSI

SOFTIMAGE|3D To SOFTIMAGE|XSI Tutorials (Japanese)
By : LSM, The Basement Fox
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Transitioning from Softimage|3D to Softimage|XSI? Then this is for you! It contains tips on Modeling, Animation, Rendering and other tips.


Tutorial #224: SOFTIMAGE|XSI

SOFTIMAGE|XSI Hair Tutorials (English)
By : Anthony Rossano, Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Hair Optimization!





Tutorial #225: SOFTIMAGE|XSI

FXTree Editing using the Animation Mixer (English)
By : Graham D Clark, Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
How to edit in the FXTree using the Animation Mixer.


Tutorial #226: SOFTIMAGE|XSI

Keying Logo with Mix2Colors Node (English)
By : xsi-gedi
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
How to add a logo to your object with the mix 2 colors node


Tutorial #227: SOFTIMAGE|XSI

Pre-Production for Animation "BIRD" (Korean)
By : Anikoleez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Pre-Production for Animation "BIRD


Tutorial #228: SOFTIMAGE|XSI

Character Modeling (Korean)
By : Anikoleez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Character Modeling


Tutorial #229: SOFTIMAGE|XSI

Character Skeleton Setup (Korean)
By : Anikoleez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Character Skeleton Setup


Tutorial #230: SOFTIMAGE|XSI

Hand & Finger Setup (Korean)
By : Anikoleez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Hand & Finger Setup


Tutorial #231: SOFTIMAGE|XSI

Adding Depth and Highlights with Toon Paint (English)
By : Shawn Woods - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial I'll teach you how to use the Toon Paint node in Softimage|XSI to add highlights around a dark character or to improve the depth in the shadow areas of any character. It's simple and easy to use and best of all... it does not change the overall look of your material.


Tutorial #232: SOFTIMAGE|XSI

Toon Shading Tutorial ZIP (English)
Toon Shading Tutorial PDF (English)
By : Bell Images - Website

To download a zip file that includes the XSI project and the pdf file, choose "ZIP". To view the pdf file without downloading the project, choose "PDF".


Tutorial #233: SOFTIMAGE|XSI

Realtime Shader Tutorial(English)
By : Homam Bahnassi - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you'll learn how to simulate the output of a real-life application
(TerminatorT) inside your XSI environment.


Tutorial #234: SOFTIMAGE|XSI

Scripting for XSI (English)
By Andy Hayes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
At the NCCA, Bournemouth Uni I cover scripting in XSI along with another colleague of mine. We use the first term as a basis for introducing programming concepts, so although a little soft on the XSI side it covers most of the aspects that we go onto to use in the 2 other terms. These notes correspond to some of the material that I cover in that first term and as such represent only about 50% of what we actually teach.


Tutorial #235: SOFTIMAGE|XSI

Using Addons in XSI (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to use Addons in XSI.


Tutorial #236: SOFTIMAGE|XSI

Keep the Teeth with the Face! In XSI. (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to keep your teeth in the face! :).


Tutorial #237: SOFTIMAGE|XSI

Footroll Video Tutorial(English)
By Wayne Kinney - Website
Its over 6 minutes long and under 4 MB!


Tutorial #238: SOFTIMAGE|XSI

XSI muscle bulging video tutorial (English)
By Wayne Kinney - Website
XSI muscle bulging video tutorial
Mirror link: Muscle Bulge Video Tut.


Tutorial #239: SOFTIMAGE|XSI

Multiple "Fluid Emitters" for XSI (English)
By Rick - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to create 3 fluid emitters in xsi3 that intereact.


Tutorial #240: SOFTIMAGE|XSI

A rough constraints guide for your characters (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a set of notes that I use when introducing basic character constraint setups to my students.



Tutorial #241: SOFTIMAGE|XSI

Creating Motion Blur(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Motion Blur Tutorial.



Tutorial #242: SOFTIMAGE|XSI

Creating Propeller Motion Blur(Korean)
By Lavish

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Korean Propeller Motion Blur Tutorial.



Tutorial #243: SOFTIMAGE|XSI

The Chlosh XSI Interface Tutorial (Korean)
By Chlosh - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Chlosh Interface Tutorial


Tutorial #244: SOFTIMAGE|XSI

Model a Vase! (Korean)
By Chlosh - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A Vase Modeling Tutorial


Tutorial #245: SOFTIMAGE|XSI

The Chlosh Final Gathering Tutorial (Korean)
By Chlosh - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Chlosh Final Gathering Tutorial


Tutorial #246: SOFTIMAGE|XSI

The Chlosh Final Gathering VIDEO (10.3meg) (Korean)
By Chlosh - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Chlosh Final Gathering Video (32meg)


Tutorial #247: SOFTIMAGE|XSI

XSI Fundamentals Tutorials(Japanese)
By : Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Loads of them... Interface, Polygons, Animation, Etc...


Tutorial #248: SOFTIMAGE|XSI

EasyLOCK IK Hand-Locking Mechanism(English)
By :
Josh Enes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Some of you probably have your own favorite way of stopping a hand from moving around, but here is my favorite way. It lets you lock down your hand, but still be able to animate the hand bone. I will also show you how to set up some custom parameter sliders so you can enable, disable, and blend the hand lock the easiest way possible.


Tutorial #249: SOFTIMAGE|XSI

EasyLITE LightRIG (English)
By :
Josh Enes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
I created this light rig in order to make it through the process of lighting my characters more quickly. The lights adjust themselves to the camera so the lighting always looks the way you set it up. It works especially well if you have big camera moves where you need the lighting to stay consistent. Now it takes me a matter of a minute to set the colour and intensity of the lights instead of playing with the light positions for half an hour. I used it on all my characters, so I know it works.


Tutorial #250: SOFTIMAGE|XSI

Easy Roll(English)
By :
Josh Enes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
I set up this nice little rig in an effort to do away with Up-Vectors. I am currently using it on all the characters in my demo reel, as are many of my classmates in 3D34. It has been tried and tested and really works well. It is mostly for use on legs, but will also work on arms, however you may find that for arms you like using an Up-Vector better. I hope you find it useful in your future projects.


Tutorial #251: SOFTIMAGE|XSI

Simplified Reverse Foot Rig(English)
By :
Josh Enes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Still confused about how to create an easy to use foot rig that won't break? Give this one a try. It is easy to set up and has all the functionality of reverse foot rigs you have seen elsewhere without the need to branch select.


Tutorial #252: SOFTIMAGE|XSI

Rounded Box (English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial looks at some of the problems associated with rounding the corners of a cube.



Tutorial #253: SOFTIMAGE|XSI

Rendermap and Final Gathering: A few techniques...(English)
By Dave Lajoie - Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
When you render a scene with FG and then bake the result using rendermap,
the FG doesn't look the same. Here is how to fix that...


Tutorial #254: SOFTIMAGE|XSI

Creating eyeballs in Softimage XSI (English)
By Saf - Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Depending on the style of animation you wish to create, a sphere with a texture map can work perfectly well in portraying an eyeball, especially if you are going for a cartoon look. However, I was quite interested in creating an eye which had a lot more depth.......the kind of eyeballs you might expect in 'Monsters Inc' and 'Ice Age'.


Tutorial #255: SOFTIMAGE|XSI

Creating a Synoptic view (English)
By Saf - Website

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial we are going to create a synoptic view in XSI for a character I have been working on.


Tutorial #256: SOFTIMAGE|XSI

Wierd Box (English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a very simple Poly Modeling tutorial that uses XSI's
Subdivision feature to create a weird rounded box type thing.



Tutorial #257: SOFTIMAGE|XSI

Discreet 3ds max to Softimage XSI transision tips (English)

By Stefan Andersson and Stefan Didak
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This article is aimed at users of Discreet's 3ds max who are transitioning to Softimage XSI and covers the fundamentals. When time allows there will be follow-up articles published which will take a closer and more in-depth look at the various aspects of Softimage XSI such as the Net View, Synoptic Editor, Scripting, and lots more..



Tutorial #258: SOFTIMAGE|XSI

Shader Programming 101 (English)

By Nanomation
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show you how to write simple mental ray material shaders for Softimage XSI.



Tutorial #259: SOFTIMAGE|XSI

The XSI FX (English)

By Homam Bahnassi
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial I'll demonstrate how to use this great feature and how to take benefit of its integration in such a powerful 3D animation package. We’ll build a simple FX Tree and animate some of it’s parameters to achieve a simple, yet interesting effect.



Tutorial #260: SOFTIMAGE|XSI

Rotoscope Reference Tutorial (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
It's a rotoscope reference tutorial. I get complaints from students all the time who don't like using the roto windows to model, so I put together a variation on that theme.


Tutorial #261: SOFTIMAGE|XSI

Sprite Tutorial (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a short video tutorial on using sprites in XSI.


Tutorial #262: SOFTIMAGE|XSI

ZDepth Tutorial (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a short video tutorial on using ZDepth in XSI.


Tutorial #263: SOFTIMAGE|XSI

Wiggling ears tutorial (English)
By Peder Kallin - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The goal with this tutorial is to create so called secondary motion. Lets say we have a rabbit jumping and we wants it ears to wiggle and deform in relation to how it moves. Well this is one way of doing it without having to set a lot of keys


Tutorial #264: SOFTIMAGE|XSI

Michael Isner's Guide to Thinking with Transforms and Matrices(English)
By : Michael Isner - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

For the visual thinkers out there working on tough technical problems I've
made a new guide to manipulating transforms. There's lots of very interesting things that can be created with deep understanding of this area, so I created it to help those struggling like I was.


Tutorial #265: SOFTIMAGE|XSI

Photoshop PSD Extract for XSI(English)
By : Dan Wade

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION

I thought this might be handy for a few people. The basic idea is simple. When I'm putting together a decent texture with specs, bumps, colour maps etc; most people tend to use different files for each value. This handy little tutorial that I got off one of my tutors in uni, allows you to have 1 simple photoshop file, with all its layers, and extract these using the FXtree. This way you can keep your files nice and simple with having just 1 main image file!


Tutorial #266: SOFTIMAGE|XSI

Database Structure Tutorial and AddOn(English)
By Guy Rabiller - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in French)
If anyone interested, Here is a small add-on (With tutorial) to customize the default directory structure used whenever XSI creates a new Project.



Tutorial #267: SOFTIMAGE|XSI

Growing Roots (English)
By David Rivera
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in Spanish)
If anyone interested, Here is a small add-on (With tutorial) to customize the default directory structure used whenever XSI creates a new Project.



Tutorial #268: SOFTIMAGE|XSI

Sub Surface Illumination for XSI (English)
By Andy Hayes - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Tranvol2 is a complete material (and shadow) shader for mental ray that allows sub surface illumination and shadowing.


Tutorial #269: SOFTIMAGE|XSI

Geometry Displacement. Tutorial (English)
By Felix
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Want to turn your displacement maps into real geometry? Then this is for you.


Tutorial #270: SOFTIMAGE|XSI

Rendermapping a surface UV coordinates to a converted mesh (English)
(This tutorial is currently offline)
By thejaco
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This so often recurring question is "how do i keep my UV textures when i convert from nurbs to poly ?" This tutorial isn't a correct standard procedure neither a definitive solution, but in some cases it will get things done.


Tutorial #271: SOFTIMAGE|XSI

MAX to XSI Jumpstart (English)

By Vmpre
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
I wrote this in the tradition of Rick Walia’s Maya 2 XSI and Will Mendez’s Lightwave 2 XSI quickstart guides.
I will cover some of the basic areas that will help the MAX users who are starting out with XSI. I find that most MAX users get tripped up on some of the workflow and basic concepts within XSI, this guide is meant to help clear up a few things and help provide a quick start.



Tutorial #272: SOFTIMAGE|XSI

Lightwave to XSI Jumpstart (English)

By Will Mendez
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In tradition to Rick Walia's Maya 2 XSI Quickstart and Decrease Production Time using XSI. I have decided to write a Lightwave version since more and more wavers are starting to look into XSI.



Tutorial #273: SOFTIMAGE|XSI

Maya to XSI Jumpstart (English)

By Rick Walia
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The reason I decided to write this paper was to help out my fellow 3D Artists converting from Maya to XSI. When we made the initial move to XSI, we hit a few brick walls during the transition in production. This is not because of the different feature sets, but because of the different workflows. Feature sets are only useful once you have a solid workflow.



Tutorial #274: SOFTIMAGE|XSI

Export/Import between XSI and Realflow2 (English)

By NextLimit
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial we go to see the export/import procedures between XSI and RealFlow2



Tutorial #275: SOFTIMAGE|XSI

XSI Metaball Tutorial (English)

By Paul Ehreth - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
was messing around, trying to find a way to simulate metaballs in
Softimage | XSI, and this is what I came up with.



Tutorial #276: SOFTIMAGE|XSI

Draw Curve Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifyng Curves - Drawing curves with XSI



Tutorial #277: SOFTIMAGE|XSI

Move Point Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifyng Curves - Hang with the control points



Tutorial #278: SOFTIMAGE|XSI

Add and Delete Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifyng Curves - Add and Delete points tools



Tutorial #279: SOFTIMAGE|XSI

Close Curves Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifyng Curves - Open/Close



Tutorial #280: SOFTIMAGE|XSI

Curves2Mesh Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifyng Curves - Curves2Mesh



Tutorial #281: SOFTIMAGE|XSI

Move Points Proportional Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Modifying Curves using Proportional



Tutorial #282: SOFTIMAGE|XSI

Extract from Surfaces Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Extracting U V Curves from a Surface



Tutorial #283: SOFTIMAGE|XSI

Plot curves Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Curves using PLOT



Tutorial #284: SOFTIMAGE|XSI

Snap Points Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Curves using Snap on surfaces



Tutorial #285: SOFTIMAGE|XSI

Surfaces Components: Normals Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Surface components - The Normals



Tutorial #286: SOFTIMAGE|XSI

Extrusion along the curve Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Surfaces - Extrusion along the curve


Tutorial #287: SOFTIMAGE|XSI

Extrusion along the axis Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Surfaces applying Extrusion along Axis


Tutorial #288: SOFTIMAGE|XSI

Loft Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Surfaces by applying LOFT


Tutorial #289: SOFTIMAGE|XSI

Four Sided Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Creating Surfaces by applying Four-Sided



Tutorial #290: SOFTIMAGE|XSI

Blending Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Blending Surfaces



Tutorial #291: SOFTIMAGE|XSI

Merge Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Merging Surfaces



Tutorial #292: SOFTIMAGE|XSI

Snap Boundaries Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Snapping Boundaries



Tutorial #293: SOFTIMAGE|XSI

Trim Surfaces Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Trimming Surfaces (NURBS)



Tutorial #294: SOFTIMAGE|XSI

Fit Surfaces Video (Spanish)

By REALeMOTION STUDIOS

Video Tutorial: Fit Surfaces



Tutorial #295: SOFTIMAGE|XSI

Interactive depth pass
(English)
By Bernard Lebel - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
To create post depth of field effects and other post effects based on depth, we oftenly rely on a depth pass. A depth pass is a grayscale image of the 3D scene that is basically a gradient from black to white, taking place on the Z axis in camera space. In other words, the surfaces closest to the camera are white while the fartest are black. However, techniques to create depth passes vary. This tutorial describes an approaches based on Guy Rabiller's "Bottom Pass". However, I added a some interactive features that allows you to edit the depth with the falloff of a spot light.



Tutorial #296: SOFTIMAGE|XSI

Individual Textures On Shared Materials
(English)
By Bernard Lebel - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In XSI, you can share materials using groups, and share textures on these groups using shared texture projections. All this is nice and sweet, but it becomes trickier when you want to share the material but not the textures. You may use weight maps, it will stop working as soon as the objects are animated in space. The technique shown in this tutorial allows you to use individual textures on shared materials.



Tutorial #297: SOFTIMAGE|XSI

Cloth Tutorial (
English)
By Duncan Burch (Dunky) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Cloth - An introduction to using cloth simulation in Softimage XSI 3.0 and achieve realistic and effective results.



Tutorial #298: SOFTIMAGE|XSI

Lighting Tutorial (
English)
By Duncan Burch (Dunky) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial focuses on the aspects of lighting. Starting from the basics of lighting in CG to more advance techniques such as final gathering and HDRI.




Tutorial #299: SOFTIMAGE|XSI

Basic Weight Painting Tutorial (
English)
By Mobi (Steven White) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will take you through the basics of weighting, in particular basic weight painting.



Tutorial #300: SOFTIMAGE|XSI

Wireframe Display for SubD's (
English)
By Mobi (Steven White) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a quick tutorial to display a subdivided surface (SubD) with its low-res control in wireframe over the top.



Tutorial #301: SOFTIMAGE|XSI

Creating a Cervo Piston (
English)
By Mobi (Steven White) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial we will create a simple cervo piston mechanism utilising constraints and skeleton bones.



Tutorial #302: SOFTIMAGE|XSI

Character Poses I (
English)
By Mobi (Steven White) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An introduction to character poses, focussing on creating a reset pose to use while setting up character weighting.



Tutorial #303: SOFTIMAGE|XSI

Custom Toolbars (
English)
By Mobi (Steven White) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A tutorial on how to create a generic custom button, or toolbar in XSI.



Tutorial #304: SOFTIMAGE|XSI

"Tea-time" talk for "real-time" animators (English)

By Homam Bahnassi
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Need the scene Files? Download them here: SCENE FILES
Most of us, who apply 3d scenery to cinematic productions, are used to work with certain advanced techniques during the production’s workflow. Bad news is that 90% of these techniques aren’t applicable when it comes to real-time games production. This is mainly caused by the limitations set by today’s hardware. Because of this, we have to obey to these limitations if we really want our work to see daylight through the real-time games’ window. Yes, these are transient days that we have to live until the hardware gets advanced (and purchasable) to the point it can do real-time ray-tracing and such complex calculations, thus delivering just what we imagine, with out any limitations. And until that time, some of us might be already in the graveyard with Walt Disney! So, if you do want to have some real-time productions before your time actually comes to an end, you’ll have to master those dumb limitations to the degree that allows you to gain good quality, while still conforming to the limitations set. Optimization, optimization, optimization. That’s what it’s all about! And that’s what we’re gonna talk about today.



Tutorial #305: SOFTIMAGE|XSI

Shader Programming 2 (English)
By Nanomation
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial builds on the concepts introduced in part 1. It starts by showing a simple utility shader, and then examines the shader wizard in some detail. Finally the tutorial shows how a typical phong shader works, and expands on the code to produce a new effect.


Tutorial #306: SOFTIMAGE|XSI

XSI|NYC Tutorial #1 (Texture Blending) (English)
By Scott Stewart - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial builds on the concepts introduced in part 1. It starts by showing a simple utility shader, and then examines the shader wizard in some detail. Finally the tutorial shows how a typical phong shader works, and expands on the code to produce a new effect.



Tutorial #307: SOFTIMAGE|XSI

Cactus Tutorial (English)
By Alcard Wind - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Tutorial on how to make Cactus with Subdivision surfaces in XSI



Tutorial #308: SOFTIMAGE|XSI

XSI Masking Trick (English)
By Oz Adi - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is simple trick I discovered during work. I was asked to model a glass box, that will contain an animated fracture of a certain logo, similar to an object molded inside a glass box. The problem that came up was that the logo is animated, and changes is size alot (scaling) so in some frames we see different areas of the fracture of the logo. I had to come up with a way to actualy work on a whole logo model, but only render the fracture that is intersecting with glass box. First thing that came into mind was boolians.. but it has alot of limitation, biggest is that when the boolian is animated the topology is changed sometimes, thing that causes artifacts.. plus it's too slow and never elegant (not like me who is both fast and elegant ;) hehe ) So I discovered this simple trick! using Primary and Secondary rays in the visibilty of objects, it's very easy to "mask" in real time in 3D.



Tutorial #309: SOFTIMAGE|XSI

Global Illumination Basic (No Sound)

By Samiro - Website
Video Tutorial: Global Illumination Basic
Download instructions: Click on the link above, a new page will open containing a new link. Click on that link to start the download.



Tutorial #310: SOFTIMAGE|XSI

Simple Cloth (No Sound)
By Samiro - Website
Video Tutorial: Simple Cloth
Download instructions: Click on the link above, a new page will open containing a new link. Click on that link to start the download.



Tutorial #311: SOFTIMAGE|XSI

Displacement Basic Video(No Sound)
By Samiro - Website
Video tutorial: Displacement basic.
Download instructions: Click on the link above, a new page will open containing a new link. Click on that link to start the download.



Tutorial #312: SOFTIMAGE|XSI

Realwave e Softimage|XSI (Italian)
By Samiro - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Perfer a PDF Version? Click here: PDF Version
Realwave e Softimage|XSI



Tutorial #313: SOFTIMAGE|XSI

Tracking 3D e Softimage|XSI (Italian)
By Samiro - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In questo tutorial capiremo come utilizzare xsi su dati provenienti da programmi di tracking 3D, in questo caso utilizzeremo Boujou(tm) delle 2D3 e SoftimageXSI3(tm)



Tutorial #314: SOFTIMAGE|XSI

Morphing: Softimage|XSI e Facegen (Italian)
By Samiro - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Perfer a PDF Version? Click here: PDF Version
Questo tutorial mostra come eseguire delle chiavi di Morphing con XSI. In questo tutorial utilizzeremo FACEGEN per creare le pose, poi useremo XSI per l'animazione.



Tutorial #315: SOFTIMAGE|XSI

The Beer PDF(Italian)
By Samiro - Website
Perfer a PDF Version? Click here: PDF Version
The Beer. :) Particles!




Tutorial #316: SOFTIMAGE|XSI

Head Rigging and Lip Synching Techniques (English)
By Jean-Philippe Lafontaine
Hosted by XsiMontreal.com
Jean-Philippe Lafontaine, the Animation Professor at Inter-Dec College presents:
Head Rigging and Lip Synching Techniques. (Requires DIVX)



Tutorial #317: SOFTIMAGE|XSI

Technical View on Final Gathering Video(English)
By Dave Lajoie
Hosted by XsiMontreal.com
Dave Lajoie: Rendering Specialist | Softimage Special Projects: Softimage, Presents:
Technical View on Final Gathering. (Requires DIVX)



Tutorial #318: SOFTIMAGE|XSI

Game Developer Conference recap Video(English)
By Erik Goulet
Hosted by XsiMontreal.com
Erik Goulet: Product Specialist: Softimage, Presents:
Game Developer Conference recap (Requires DIVX)



Tutorial #319: SOFTIMAGE|XSI

Control Objects for your puppet (English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There is some kind of confusion somtime about how to create the control objects for your rig. Even I have failed to talk about it. The way the control object should be designed is that you can type in 0,0,0 in the rotation and translation. Ex. Your characters Up-Vector is messed up, and you can seem to get back to it's original state. With a good design you should now be able to just typ in 0,0,0 the the Translation.



Tutorial #320: SOFTIMAGE|XSI

Create a Spine, with Control Objects (English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There are just as many spine setups out there as there is animators. So this is how I make the spines for my characters. To demonstrate this I've only used the upperbody of a character that comes with Softimage|XSI. This technique can also be use in other applications.



Tutorial #321: SOFTIMAGE|XSI

Arm and Hand setup (FK-IK mode) (English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A good rig should have both FK/IK built in to the arms. Also a hand controller to switch on and off the influence of the rotation from the lower arm. And there should be a "twist" bone. The reason why we need a ON/OFF switch for the hand is to have control over the hand if it's placed on a table or grabbing somthing to hold on to. Remeber to always use the "lock_object.js" script on all ZERONULL's. It's described in "spine" tutorial on how to use it.



Tutorial #322: SOFTIMAGE|XSI

SOFTIMAGE|XSI Version3 New Features Video Tour (English)

By Softimage.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Check out some of the hottest features in SOFTIMAGE|XSI Version3.



Tutorial #323: SOFTIMAGE|XSI

SOFTIMAGE Video Gallery (English)

By Softimage.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A collection of outstanding work done in SOFTIMAGE|XSI and SOFTIMAGE|3D, interviews with our clients, product feature demos, and educational material. Watch, learn, get inspired, and most importantly, enjoy.



Tutorial #324: SOFTIMAGE|XSI

Softimage Special Projects scripted operators guild (English)

By Softimage.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In the following series of video clips, Michael Isner of the Softimage Special Projects Team provides in-depth information on how to use scripted operators in SOFTIMAGE|XSI. From basic animation examples to advanced geometrical and mathematical problems, Isner demonstrates the power and flexibility of this unique tool. Watch the clips and see how scripted operators will help you overcome certain complex production problems.



Tutorial #325: SOFTIMAGE|XSI

paramProjector (English)

By Graham D Clark
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Needs no description, this is one of those tutorials that you just have to see.



Tutorial #326: SOFTIMAGE|XSI

Obj2FXshape (English)

By Graham D Clark
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
How to use Obj2FXshape so that when you shape animate points on a curve or transform its deformer it will update in the fxview and render. (for transforms use a deformer on the curve, ie envelope to single bone chain or other defomer type)



Tutorial #327: SOFTIMAGE|XSI

Facial Bones (aka Muscle Bones)(English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
You can see that I have already placed the bones correctly where I want them. Also these placements might not be anatomicly correct, but it's just a tutorial on how to use this technuiqe. I recommend that you buy a Anatomy book if you would like to study that... if you really feel like you need that... if you are into that kind of perfection...



Tutorial #328: SOFTIMAGE|XSI

Strechy Bones (aka Muscle Bones)(English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The first time I saw how muscle bones worked I was amazed.. but I never tried to replicate it in Softimage. Until I saw a posting on cgtalk a few days ago. So here it is... Strechy bones (aka muscles bones).



Tutorial #329: SOFTIMAGE|XSI

Texturing with Alpha channels Part 1(English)

Texturing with Alpha channels Part 2(English)
Texturing with Alpha channels Part 3(English)
By Rob Wuijster - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION PART1
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION PART2
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION PART3
Although using alpha channels in the texturing process is pretty straight forward most of the time, it can become confusing when you are creating more elaborate rendertrees or mixing multiple material nodes together to create more complex setups. Due to the amount of people grasping the concepts, I figured I put my notes into a tutorial but it became quite a set. I will try to explain the concept in six small examples, starting from the most basic to more complex setups with weighting by textures.




Tutorial #330: SOFTIMAGE|XSI

FG and GI 4 Mentalray(English)

By Cybergenics
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Many people have asked me how to render what to render .... blah blah, you know, well here are the basics of final gathering and global illumination for Mental Ray, I tested it with Softimage xsi 3.5 but I think it can be used with MR for maya or max too.. Btw I just used one spot light, shooting: photon intensity of 30.000, number of photons 20.000. All renders except that last 2 took less then a minute on a p4 2ghz. The last 2 renders toook around 2-4 minutes



Tutorial #331: SOFTIMAGE|XSI

Softimage XSI Cloth Tutorial(English)

By Raffael Dickreuter - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you will learn how to use cloth to make a pirate flag move with the wind. You can constrain the cloth to the flag mat by simply "nail" it with clusters.



Tutorial #332: SOFTIMAGE|XSI

Expressions Tutorial (English)

By Raffael Dickreuter - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you will learn how to use expressions to make a ball jump and to connect it with a custom slider to control the amplitudes.



Tutorial #333: SOFTIMAGE|XSI

Particles and animated Texture Map (English)

By Will Mendez

This movie clip shows how to control your particles via an animated texture map.



Tutorial #334: SOFTIMAGE|XSI

Adam Sale - Symmetrical Shapes Tutorials(English)

Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A tutorial on working with symmetrical shapes.


Tutorial #335: SOFTIMAGE|XSI

XSIotron (English)

By Graham D Clark
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
XSIotron is a way to color an array of objects using a texture, like a jumbotron.



Tutorial #336: SOFTIMAGE|XSI

Material Drag and Drop(English)

By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A simple tutorial explaining how to use drag and droppable materials.



Tutorial #337: SOFTIMAGE|XSI

Creating Realistic Clouds(English)

By Jean Francois Lafleur - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A very nice cloud tutorial.



Tutorial #338: SOFTIMAGE|XSI

The Tire Tutorial(English)
(This tutorial is currently offline)
By Raffaele Fragapane - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
How to create a tire. This video was just a very quick and messy thing I sent to a friend.



Tutorial #339: SOFTIMAGE|XSI

Walkcycle made simple(English)

By Hjalti Parelius Finnsson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
You will learn how to create a walkcycle and use the Animation Mixer to cycle it and use it on multiple Characters.



Tutorial #340: SOFTIMAGE|XSI

Normal mapping (English)

By Bartek Dabkowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Normal mapping means applying new surface normal vectors from a texture. An example application of normal mapping is a transfer of shading normals from high-res to low-res polygon mesh geometry.



Tutorial #341: SOFTIMAGE|XSI

Complex Lighting (English)

By Anthony Rossano - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Let's examine the physical basis for real world lighting.



Tutorial #342: SOFTIMAGE|XSI

How to import e-motek stockmoves motion capture data in XSI(English)

By E-motek
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to import e-motek stockmoves motion capture data in XSI.



Tutorial #343: SOFTIMAGE|XSI

"How to create perfect water"(English)

By Garry Runke - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
I wrote a little tutorial called "How to create perfect water". It's about how water looks like, how to create the shader, how to adjust it and also includes displacement. I love it, and it's many times faster than the XSI ocean shader.



Tutorial #344: SOFTIMAGE|XSI

Inch Worm Rig(English)
(CURENTLY DOWN)
By Ethan Lee - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This Tutorial is designed to touch on basic rigging principals in Xsi. It is mostly to help a moderate beginner understand where things are and their work flow.



Tutorial #345: SOFTIMAGE|XSI

Making Blubber Jiggle(English)

By Chris Browne - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a tutorial on how to rig a fat blubbery character in such a way that when s/he moves, their blubber flops around like real flab without having to key or shape animate the fatness. This technique can also be applied to the breasts of a female or transsexual character. The following tutorial is for Softimage XSI users who have a good understanding of enveloping, character rigging and working with constraints for Inverse Kinematics.





Tutorial #346: SOFTIMAGE|XSI

Quick Guide for texturing hair(English)

By Stefan Andersson - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Texturing hair isn't all that easy if you don't know how to work with it. First you need to transfer your UV data. This is called "Transfer Map", but don't confuse it with transfering you image data.



Tutorial #347: SOFTIMAGE|XSI

XSI > FBX > Motion Builder Notes(English)

By Christian Perry
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
There have been a number of posts regarding XSI and Motion Builder so I decided to share some of my experiences with this process. Hopefully it will be helpful.



Tutorial #348: SOFTIMAGE|XSI

xsi2mayaCam(English)

By cybotic@cybotic.net & danyargici@hotmail.com
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
These two scripts enable you to export camera or object transformations from Xsi, and import them into Maya. Works fine with different pixel and image ratios, frame rates and resolutions, also animated FOV.



Tutorial #349: SOFTIMAGE|XSI

Simple Texturing Video (English)

By Kim Aldis - Website

Using a few simple examples, this video covers the basics of texturing using the render tree. You'll learn how to connect shaders together in the render tree workspace, and how to texture an object's or shader's attributes individually. You'll also learn about common texture parameters like repeats and remapping.



Tutorial #350: SOFTIMAGE|XSI

Texture Blending Video (English)

By Kim Aldis - Website

This video presents two technique for blending textures. The first technique involves connecting textures to other textures' color inputs to create complex patterns on an object's surface. The second technique uses a mixer shader to blend textures together, while a third texture controls the mix weight, creating a precise blend. This technique is also used to blend surface shaders together in a way that gives you fine control over surface attributes..




Tutorial #351: SOFTIMAGE|XSI

DotXSI Programming - Shader Maker(English)
By : Homam Bahnassi - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to open shaders into your real-time app through the dotXSI file format, this covers DSK|ShaderBass real-time shaders, which are based on DirectX.


Tutorial #352: SOFTIMAGE|XSI

X-tasy (ecstasy) with Real-Time Shaders(English)
By : Homam Bahnassi - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Achieve production-quality rendering effects with the new DSK|ShaderBass system by simulating a mentalRay shader in XSI.


Tutorial #353: SOFTIMAGE|XSI

XSI|NYC The Picard tutorial(English)
By Vuks
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial is designed to present alternate ways of creating a sub surface scattering effect using fake volume shaders and final gathering.





Tutorial #354: SOFTIMAGE|XSI

Softimage XSI Tutorials

By Université de Montréal
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This guide is a collection of twenty-three tutorials, starting with the basics such as selecting, editing, and transforming objects in 3D space. After that come the major XSI toolsets: modeling and deformations, animating, lighting, texturing, scripting, and rendering.




Tutorial #355: SOFTIMAGE|XSI

Toon Shader Tutorials(English)
By Todd Akita
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Todd Akita of PSYOP was kind enough to supply some cool Toon Shader tutorials. Here they are on Softimage.com. A six part series.



Tutorial #356: SOFTIMAGE|XSI

Rigging an Eye(English)
By Ben Kilgore
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Part 1 of a 3 part video series that will teach you how to rig an eye.



Tutorial #357: SOFTIMAGE|XSI

Creating a parameter set for an Eye(English)
By Ben Kilgore
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Part 2 of a 3 part video series that will teach you how create a paremeter set for an eye.



Tutorial #358: SOFTIMAGE|XSI

Mirror weighting an Eye(English)
By Ben Kilgore
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Part 3 of a 3 part video series that will teach you how to mirror weight an eye.



Tutorial #359: SOFTIMAGE|XSI

RT Ref Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #360: SOFTIMAGE|XSI

SubD modeling Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #361: SOFTIMAGE|XSI

Mesh Render (Toon) Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #362: SOFTIMAGE|XSI

Low Poly Modeling Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #363: SOFTIMAGE|XSI

Low Poly Mapping Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #364: SOFTIMAGE|XSI

Light Control Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #365: SOFTIMAGE|XSI

Modeling on an Envelope Video Tutorial(English)
By Misiekk
You need right click and use Save as to download the movie.



Tutorial #366: SOFTIMAGE|XSI

Normal Mapping Video Tutorial(English)
By Javier Martínez
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A video tutorial that shows how you can simulate a high resolution surface into a low resolution surface. Requires Xvid codec.



Tutorial #367: SOFTIMAGE|XSI

Texture Labeling Part 1Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to place a label texture on an object by using a matte to control the blend between the label area and the non-label area. It then shows you how to apply two, and then three labels by "adding" different textures (and their alpha channels) together before blending them with the non-label area. (15 minutes)




Tutorial #368: SOFTIMAGE|XSI

Texture Labeling Part 2 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The previous texture labeling video showed you how to blend label textures with other shaders using existing mattes (external files or alpha channels). This video shows you how to use a series of math shaders to create the mattes for your labels in the render tree. (11 minutes)



Tutorial #369: SOFTIMAGE|XSI

Noise Texturing Part 1Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to generate texture coordinates and use them to project some simple noise textures onto an object. You'll learn about basic noise parameters and how they can be changed to achieve a variety of complex surface effects.
Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Tutorial #370: SOFTIMAGE|XSI

Noise Texturing Part 2 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to use noise to randomly vary a texture's parameters. You'll learn how to add distortion to the regular pattern created by the ripple texture. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Tutorial #371: SOFTIMAGE|XSI

Noise Texturing Part 3 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The first half of this video shows you how to use noise to distort a texture's UV coordinates, thus distorting the texture itself. The second half shows you how to use noise to control where and how a gradient texture appears on an object's surface. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Tutorial #372: SOFTIMAGE|XSI

Noise Texturing Part 4 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video presents a number of different render tree examples that show off the effects that you can generate with noise textures: from animated flames to marble patterns to rocks, clouds and colorful random patterns. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Tutorial #373: SOFTIMAGE|XSI

Bump Mapping Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.



Tutorial #374: SOFTIMAGE|XSI

Non-Photoreal Rendering Part 1 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.



Tutorial #375: SOFTIMAGE|XSI

Non-Photoreal Rendering Part 2 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video gives an overview of XSI's Toon shaders and how to use them.You'll learn about the main paint and ink attributes of the Toon material and lens shaders, and how to use non-toon shaders to control and enhance toon effects.



Tutorial #376: SOFTIMAGE|XSI

Non-Photoreal Rendering Part 3 Streaming Video(English)

By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.



Tutorial #377: SOFTIMAGE|XSI

Softimage XSI Hair Tutorial(English)

By Raffael Dickreuter - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you will learn the basics of styling hair and applying dynamics.



Tutorial #378: SOFTIMAGE|XSI

Creating an Accurate Muscle System Tutorial using Shape Animation(English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will go through the process of setting up a simple yet highly effective and accurate muscle system for a biped character, although the process can be easily adapted to any object you desire.



Tutorial #379: SOFTIMAGE|XSI

AP Vertex Color Tools(English)

By Andrea Padovan - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Once there, click on the tools button at the bottom of the screen. This tools allows you to Select polygons,points,edges or samples and edit current vertex color support... Complete tool for vertex color map editing!



Tutorial #380: SOFTIMAGE|XSI

Mental Ray Primer(English)

By Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
It's for maya, but there is still a lot of good raw mental ray information in there.



Tutorial #381: SOFTIMAGE|XSI

OGLShadowMap_shader_tutorial(English)

By Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A new tutorial about Real-time rendering in Softimage|XSI is now available at In|Framez website: OGLShadowMap shader to increase realism to your real-time scenes.




Tutorial #382: SOFTIMAGE|XSI

Facial Rig Setup Tutorial(English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Facial animation is certainly a key to giving a character of any kind life. So choosing the right setup is imperative. Here i will demonstrate a setup which i find useful which inherits skin sliding, according to the movement of any control objects.



Tutorial #383: SOFTIMAGE|XSI

Riggin From Scratch - 3 Video series - Part 1(English)

By Mike Malinowski - Website
This goes through the proccess of setting up the legs, feet and hips, including basic foot roll and demonstrates Constraints, parenting and relationships.



Tutorial #384: SOFTIMAGE|XSI

Riggin From Scratch - 3 Video series - Part 2(English)

By Mike Malinowski - Website
This goes through the proccess of setting up the legs, feet and hips, This is the creation of the Spine, This method uses a curve based spine system to allow the user to be introduced to a variety of different options and methods, giving a slightly more in depth look.



Tutorial #385: SOFTIMAGE|XSI

Riggin From Scratch - 3 Video series - Part 3(English)

By Mike Malinowski - Website
This demonstrates the creation of arms, which have full wrist rotation, as well as a hand system with fully functional sliders, shoulder setup, and all the other areas needed to give a finised rig.



Tutorial #386: SOFTIMAGE|XSI

Using Shrink Wrap to define muscle bulges & skin sliding(English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial is similar to the previous muscle tutorial that uses nulls & shape animation, only this time there is no need for the nulls, and the muscles do not ever need to be enveloped. XSI 3.0 above is also required for this tutorial.



Tutorial #387: SOFTIMAGE|XSI

Adding a secondary motion factor to a rig using constraints(English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial runs through the process of creating secondary motion on ctrl objects through the use of constraints as apposed to calculated methods.



Tutorial #388: SOFTIMAGE|XSI

Limb Stretching Tutorial (English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will demostrate how to create an effecient limb stretching technique which allows the animator to stretch the limbs of the characters without the need to constantly plot the chain legth values etc.



Tutorial #389: SOFTIMAGE|XSI

Animating with Expressions - The Beginners Basics (English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial is aimed primarily at beginners, it goes through the very fundamentals of expressions to create simple controlled movement. no previous expression knowledge is needed, hopefully i will create a more advance version soon for those that want to learn more, but until then, the softimage manuals do a great job of this.



Tutorial #390: SOFTIMAGE|XSI

Creating a successful tail motion using time delays (English)

By Mike Malinowski - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial is aimed at highlighting the method of time delay expressions to create natural looking tail whip effect on bones and how to setup slider controls to define the delay.



Tutorial #391: SOFTIMAGE|XSI

Creating a Cartoon Head using Softimage XSI(English)

By Siddharth Bolurker
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Hey guys, lets have a look at a tutorial on creating a Cartoon head using SOFTIMAGE XSI. Its gonna be an intermediate level tutorial, so I'm just gonna go over the steps involved in the process.



Tutorial #392: SOFTIMAGE|XSI

Softimage XSI Toon Shadows(English)

By Raffael Dickreuter - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you will learn the basics of toon rendering and how to add shadows to toon surfaces.



Tutorial #393: SOFTIMAGE|XSI

Softimage XSI Hair: Curves As Guides(English)

By Raffael Dickreuter - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial you will learn how to use curves as guides to create long hair.




Tutorial #394: SOFTIMAGE|XSI

Glass Tutorial(English)

By Adam G - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
this is a new Glass tutorial. I've found when using the incidence shader with irregular shapes it lacks in quality and control. So I wrote this tutorial to work around that.



Tutorial #395: SOFTIMAGE|XSI

SDK Tree(English)

By Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The SOFTIMAGE|XSI SDK Documentation: SOFTIMAGE|XSI SDK Command and Object Model Reference Guide,SOFTIMAGE|XSI SDK Plug-in Integration Guide, SOFTIMAGE|XSI SDK mental ray Shader Integration Guide,SOFTIMAGE|XSI SDK Realtime Shader Integration Guide,SOFTIMAGE|XSI SDK Case Studies.



Tutorial #396: SOFTIMAGE|XSI

TurboChi UV Texturing Tutorial(English)

By Jason Brynford-Jones (Chinny) - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will show you how you can work with the tools of the texture editor and apply a texture onto a complex geometry.



Tutorial #397: SOFTIMAGE|XSI

Creating Newspaper using Cloth in XSI(English)

By Itay levy - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this short tutorial I will explain how to create a newspaper held by two (virtual) hands and manipulated. I will do so using softimage xsi cloth simulator and I will demonstrate using cluster center animation to drive cloth objects.



Tutorial #398: SOFTIMAGE|XSI

Classical Guitar Timelapse Modeling Video(English)

By John Iysun Raho - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Classical Guitar Timelapse Modeling Video



Tutorial #399: SOFTIMAGE|XSI

Shoe Timelapse Modeling Video(English)

By John Iysun Raho - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Shoe Timelapse Modeling Video



Tutorial #400: SOFTIMAGE|XSI

Mesmer Rendering Videos(English)

By Anthony Rossano - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn with Mesmer XSI Instructor Anthony Rossano in this exciting series of thirteen Quicktime Streaming videos as he explores the many lighting and rendering features found in XSI.



Tutorial #401: SOFTIMAGE|XSI

Finger tips(English)

By David - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
How to prevent your character's finger tips from sliding when walking.



Tutorial #402: SOFTIMAGE|XSI

HDRI in XSI (Italian)

By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Rieccoci a parlare di Softimage|xsi e più precisamente degli avanzati algoritmi di illuminazione che il software ci mette a disposizione. Come tutti saprete l'ultimo grido in fatto d'illuminazione è il radiosity e tutti i suoi derivati(global illumination,hdri ecc.), in xsi abbiamo 3 diversi approci possibili



Tutorial #403: SOFTIMAGE|XSI

Global illumination (Italian)

By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Prima d'iniziare è d'obbligo una breve spiegazione del concetto d'illuminazione indiretta.



Tutorial #404: SOFTIMAGE|XSI

Texturing Basics (Italian)

By : Lepo
- Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Mi è stato chiesto di scrivere un tutorial sul texturing all'interno di Softimage|Xsi e quindi eccoci a parlare di uno degli argomenti più ostici per chi è alle prime armi con il programma.



Tutorial #405: SOFTIMAGE|XSI

The making of the FROG (English)

By David - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Welcome to the "making of" pages! Here are some tips, techniques and explanations about the work. I'll also explain some mistakes I've done and how I untangled them. The last pages tell how the idea of this animation started. I hope you'll find this useful..



Tutorial #406: SOFTIMAGE|XSI

Modelling a Volley Ball in XSI (English)
By Oz Adi - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
I used three steps in order to get the final ball. Fnarr. :)



Tutorial #407: SOFTIMAGE|XSI

Sin City and Racing Stripes in XSI (English)
By XSI Montreal - Website
These are the videos of the last XSI Montreal user group, that we taped.
The user group was a all-Hybride evening, showcasing work done on Racing Stripes and Sin City. This is a must-see.






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