Recommended Reading/Viewing
(SOFTIMAGE|3D, SOFTIMAGE|XSI, mental ray, CG reference books, Videos, etc...)
SOFTIMAGE|XSI
Experience XSI 4: The Official SOFTIMAGE XSI 4 Guide to Character Creation |
XSI Character Modeling for Animation |
Simple Rendering in Softimage|XSI |
Simple Lighting in Softimage|XSI |
SOFTIMAGE|XSI Character Animation f/x & Design by Chris Maraffi Avaliable from: Amazon.com Amazon.co.uk Readers will discover the important pre-production steps in creating a 3D character through developing inspirational illustrations, character bio, and creating a design sheet. This book will take the reader through the storyboard process from thumbnail and inspirational sketches for a 3D storyboard and 3D animatic. Advanced features and techniques are covered including examining shape animation, muscle control, squash/stretch effects, and modeling techniques needed for realistic and cartoon characters. Tips for creating a good demo reel is also provided in this book. A guide to creating professional character animation with Softimage/XSI. Shows how to create controls for every part of an animated character, from facial expression to skeletal motion. The CD-ROM contains three Windows-only samples of full body skeleton rigs. |
XSI Illuminated: Character |
XSI Illuminated : Foundation |
The Softimage
Store |
3D Tutorial |
All About XSI: Fundamentals If you learn like most of us, instead of trudging through a manual, you’d rather just sit down and have it explained to you. All About XSI: Fundamentals covers what you need to know to get started. You'll learn how to navigate through a scene in the Explorer and about editing in Property Pages. Learn about XSI’s many selection and transform modes, about Constraints, Keyframing and the Render Tree. See how to use the Hair module and the Compositor |
SOFTIMAGE|XSI:Mastering
Rendering by Ed Harriss |
SOFTIMAGE|XSI:Mastering
Lighting by Ed Harriss |
SOFTIMAGE|XSI:Mastering
Materials by Ed Harriss |
SOFTIMAGE|XSI
Tour |
mental ray recources
Rendering
With mental ray by Thomas
Driemeyer (Editor) Rendering With mental ray (Japanese Edition) Avaliable from: Amazon.com, Amazon.co.uk and Chapters.ca mental ray(R) is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries is included and used as the basis for all examples. |
Programming
mental ray by Thomas Driemeyer
(Editor) Programming mental ray (Japanese Edition) Avaliable from: Amazon.com, Amazon.co.uk and Chapters.ca This book is the definitive reference manual for mental ray. It starts with a brief overview over the features of mental ray and continues with the specifications of the mental ray scene description language and the mental ray shader interface. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. It is for translator writers and shader writers who are familiar with the C and C++ programming languages. |
SOFTIMAGE|3D
SOFTIMAGE|3D Design Guide by Barry
Ruff and Gene Bodio SOFTIMAGE|3D Design Guide(Japanese Edition) Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca Real world Softimage projects and techniques. The SOFTIMAGE|3D Design Guide is a hands on overview of many of Softimage's most fundamental tools. It is targeted at readers who have 3D experience but are new to Softimage. The book jumps right into practical applications of Softimage's primary tools, building on examples, techniques and features that are the foundations for completing real projects. And that's what this book is about. |
SOFTIMAGE|3D
Fundamentals by Anthony Rossano |
Softimage
Character Kit (I and II) by David Gallagher
|
SOFTIMAGE|3D
Visual Dictionary 1 (MODEL) |
SOFTIMAGE|3D
Visual Dictionary 2 (MOTION, ACTOR) |
Essential Reading
(Non software specific books that are a must have for the CG professional)
[Digital]
Lighting & Rendering By Jeremy Birn |
Digital
Texturing and Painting by Owen Demers, Christine Urszenyi (Editor),
George Maestri (Editor) |
3D
Lighting: History, Concepts, and Techniques by Arnold Gallardo
The book does feature examples, project files, and some instructions for specific applications, but mostly it's about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing--any experienced artist uses more than one application, and can easily port this information from one app to another. |
CG
101: A Computer Graphics Industry Reference by Terrence
Masson |
The
Illusion of Life : Disney Animation by Frank Thomas
and Ollie Johnston |
The
Art and Science of Digital Compositing, by Ron Brinkmann |
Digital
Compositing in Depth by Doug Kelly |
Film
Directing Shot by Shot : Visualizing from Concept to Screen
by Steven D. Katz |
Painting
With Light by John Alton |
Digital
Character Animation by George Maestri |
Digital
Character Animation 2 : Essential Techniques by George
Maestri |
Digital
Character Animation 2, Volume II: Advanced Techniques
by George Maestri |
Essential DVD/Videos
(Landmark movies that blazed the trail for todays CG industry)
Tron
(20th Anniversary Collector's Edition) |
The
Last Starfighter |
The
Abyss - Special Edition |
Terminator
2: Judgement Day |
Jurassic
Park Trilogy (Boxed Set) |
Misc. SOFTIMAGE Stuff
SOFTIMAGE
"Pen and Paper" set. |
The three best places to buy books online!
*For copyright reasons, some of the textures and models will be replaced with
working substitutes.
These SOFTIMAGE|XSI videos are produced independently from SOFTIMAGEŽ, and are
not endorsed by SOFTIMAGE.
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Technology Inc