Recommended Reading/Viewing
(SOFTIMAGE|3D, SOFTIMAGE|XSI, mental ray, CG reference books, Videos, etc...)





SOFTIMAGE|XSI

 

 

 

 

Experience XSI 4: The Official SOFTIMAGE XSI 4 Guide to Character Creation
by Michael Isner, Aaron Sims


Sims, a character designer for films, and Isner, the designer of the character-component tools and programming language in XSI, explain how to use Softimage XSI, a software used by artists and animators in fields including computer games and the film industry, in this step-by-step guide. Techniques are illustrated with color images, screen shots, and illustrations on every page.

This official Softimage guide will show you how you can effectively use XSI to create compelling, lifelike characters. You?ll cover each step?from designing and modeling to rendering and compositing. Learn how you can use Behavior to create intelligent characters that can interact with one another to form a realistic 3D animated crowd. You?ll also cover scripting and how it can be used to save time and increase productivity.

 

 

 

 

XSI Character Modeling for Animation
by Elliot Rosenstein

Elliot Rosenstein brings the tools, techniques and art of subdivision surface modeling into focus in this brilliant DVD from the Mesmer Press.

Appropriate for everyone who needs to build organic characters using Sub Dees in Softimage XSI, this DVD would be of particular value to those studying the human form in animation.

Elliot begins by discussing the topology of the human body and how polygons, edges and edge loops can be used to define the contours of the human form. Next, he illustrates the differing combinations of polygonal shapes and how they contribute to the subdivision surface.

After a detailed demonstration of the new poly modeling tools in XSI, Elliot leads the viewer through the process of constructing a fully articulated human model, including hands and feet, faces, ears, and everything in between.



Simple Rendering in Softimage|XSI
by Anthony Rossano

If you are new to the Render Tree in Softimage|XSI and need help untangling shaders and rendering, this is the DVD you have been waiting for! In this 90 minute DVD, author and animator Anthony Rossano introduces the material paradigm in XSI version 4.0, teaches how the Render Tree interface controls the mental ray renderer, and explores many of the valuable Render Tree shader nodes that ship with XSI. Simple Rendering in XSI makes the Render Tree understandable to the XSI neophyte and useful to everyone



Simple Lighting in Softimage|XSI
by Anthony Rossano

Good lighting can make your scene look GREAT, and bad lighting can sink even the most carefully crafted work. In this 90 minute DVD from the Mesmer Press, author and animator Anthony Rossano walks you through the lighting system in Softimage|XSI, pointing out features and explaining concepts. Anthony demonstrates the proper use of everything from spots and gels to volumic lights and final gathering. A must-have for any aspiring XSI artist, Simple Lighting in Softimage|XSI is a coherent description in plain language of the simple tools and techniques used in every single render.








SOFTIMAGE|XSI Character Animation f/x & Design by Chris Maraffi
Avaliable from: Amazon.com Amazon.co.uk

Readers will discover the important pre-production steps in creating a 3D character through developing inspirational illustrations, character bio, and creating a design sheet. This book will take the reader through the storyboard process from thumbnail and inspirational sketches for a 3D storyboard and 3D animatic. Advanced features and techniques are covered including examining shape animation, muscle control, squash/stretch effects, and modeling techniques needed for realistic and cartoon characters. Tips for creating a good demo reel is also provided in this book.

A guide to creating professional character animation with Softimage/XSI. Shows how to create controls for every part of an animated character, from facial expression to skeletal motion. The CD-ROM contains three Windows-only samples of full body skeleton rigs.












 

 

 

XSI Illuminated: Character
by Anthony Rossano and Shinsaku Arima

A comprehensive technical and artistic guide to creating character animation using Softimage|XSI
An advanced yet understandable look at Softimage's elegant character animation system, XSI Illuminated is a perfect companion for working animators, students, and teachers alike.

Complete coverage of:
Planning for Animation
Non-Linear Animation with the Mixer
Serious Polygon Modeling
Modeling with Subdivision Surfaces
Deformations and Weight Maps
Using Shape Trees for Facial Animation
Shape Animation and Lip Sync
Building Inverse Kinematic (IK) Skeletons
Blending Forward Kinematics with IK
Binding Skins to Inverse Kinematic Skeletons
Enveloping and Weighting
Custom Properties and Linked Parameters
Human Character Modeling Strategies
Creating Libraries of Actions
Facial Animation Controllers
Advanced Character Setup
Expressions for Human Movement
Emotions and Facial Musculature








 

 

XSI Illuminated : Foundation
XSI Illuminated: Foundation (Japanese Edition)
by Anthony Rossano and Shinsaku Arima

A complete guide to getting started with SOFTIMAGE|XSI. A comprehensive and understandable examination of Avid|Softimage's elegant new computer animation system, XSI Illuminated is a perfect companion for working animators, students, and teachers alike.

Complete coverage of: SOFTIMAGE|XSI Interface Concepts
Organization: Hierarchy and Groups
Building Sets and Models
Simple Polygon Modeling
Working with Layers
Keyframe Animation
Path Animation
The Animation Editor
Deformations and the Generic Attribute Painter
Materials, Lighting and Rendering

The Softimage Store

Books, DVDs, Shirts, hats, coats, software, etc...
Great stuff. Check it out: Softimage Store.


3D Tutorial

3D Tutorial has loads of Softimage training videos. Check them out!

 




All About XSI: Fundamentals 
by David Gallagher

Here’s a perfect way to get started in Softimage®|XSI. This set of two tapes takes you through the fundamentals of using the software and provides an overview of the main features. A great help to students—or anyone looking for a fast way to get started with the software.  

If you learn like most of us, instead of trudging through a manual, you’d rather just sit down and have it explained to you.  

All About XSI: Fundamentals covers what you need to know to get started. You'll learn how to navigate through a scene in the Explorer and about editing in Property Pages. Learn about XSI’s many selection and transform modes, about Constraints, Keyframing and the Render Tree. See how to use the Hair module and the Compositor

 



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SOFTIMAGE|XSI:Mastering Rendering by Ed Harriss

A VERY LIMITED NUMBER OF THESE VIDEOS ARE AVALIABLE
This is because, a sequel is being created and I am selling off the rest of the stock. If there is something that you would like to see covered in the sequel, please send your requests/suggestions to: EdHarriss@EdHarriss.com

A 2 tape set that includes a bonus CD-Rom* containing all the shaders, textures, and models used in the video. The last thing you do is the first thing that everyone sees. If your renderings aren't right, then nothing else matters. SoftimageXSI uses MentalRay for rendering. With MentalRay, rendering can take on a whole new spectrum. Ed will show you what to avoid, and what it takes to get a great rendering.






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SOFTIMAGE|XSI:Mastering Lighting by Ed Harriss

A VERY LIMITED NUMBER OF THESE VIDEOS ARE AVALIABLE
This is because, a sequel is being created and I am selling off the rest of the stock. If there is something that you would like to see covered in the sequel, please send your requests/suggestions to: EdHarriss@EdHarriss.com

A 2 tape set that includes a bonus CD-Rom* containing all the shaders, textures, and models used in the video. After building your models, adding textures and setting the scene, now it's time to light it. This is one of the more important parts of your projects. Lighting can make or break a scene, and if done improperly, can leave it bland and flat looking. Ed Harriss, shows you how by making the complex understandable. His work has been praised as some of the best in the industry. Ed guides you through the Lighting interface, and breaks the training into fourteen major sections with projects provided on the accompanying cd.




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SOFTIMAGE|XSI:Mastering Materials by Ed Harriss

A VERY LIMITED NUMBER OF THESE VIDEOS ARE AVALIABLE
This is because, a sequel is being created and I am selling off the rest of the stock. If there is something that you would like to see covered in the sequel, please send your requests/suggestions to: EdHarriss@EdHarriss.com

A 2 tape set featuring a materials interface overview, a complete reference section showing the location of each command from SOFTIMAGE|3D to SOFTIMAGE|XSI and 19 sample projects. A bonus CD-Rom is included containing all the textures, and models used in the example projects

SOFTIMAGE|XSI: Mastering Materials is for beginner to intermediate users as well as users of every range that are transitioning from SOFTIMAGE|3D to SOFTIMAGE|XSI. Every step is explained in detail to ensure that the beginning and intermediate users can learn as quickly as possible and the advanced users can follow along with ease. When most dialog boxes and pulldown menus are used, the tape zooms in so that they can be clearly seen and the user can better understand the current lesson.






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SOFTIMAGE|XSI Tour
Available from BornDigital
(in japanese only)





mental ray recources

 





Rendering With mental ray by Thomas Driemeyer (Editor)
Rendering With mental ray (Japanese Edition)
Avaliable from: Amazon.com, Amazon.co.uk and Chapters.ca

mental ray(R) is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries is included and used as the basis for all examples.





Programming mental ray by Thomas Driemeyer (Editor)
Programming mental ray (Japanese Edition)
Avaliable from: Amazon.com, Amazon.co.uk and Chapters.ca

This book is the definitive reference manual for mental ray. It starts with a brief overview over the features of mental ray and continues with the specifications of the mental ray scene description language and the mental ray shader interface. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. It is for translator writers and shader writers who are familiar with the C and C++ programming languages.

 



SOFTIMAGE|3D


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SOFTIMAGE|3D Design Guide by Barry Ruff and Gene Bodio
SOFTIMAGE|3D Design Guide(Japanese Edition)
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Real world Softimage projects and techniques.
The SOFTIMAGE|3D Design Guide is a hands on overview of many of Softimage's most fundamental tools. It is targeted at readers who have 3D experience but are new to Softimage. The book jumps right into practical applications of Softimage's primary tools, building on examples, techniques and features that are the foundations for completing real projects. And that's what this book is about.

 


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SOFTIMAGE|3D Fundamentals by Anthony Rossano
Avaliable from: Amazon.com


Inside Softimage 3D is the only comprehensive book available on Softimage 3D Extreme. With a complete tutorial approach, the book starts at a basic level for new users and reaches to a professional level that provides information for producing production-quality animations. The full color presentation throughout the book makes learning this complicated software easier, along with dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Sample pages can be found here.




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Softimage Character Kit (I and II) by David Gallagher
Avaliable from: Cineframe.com

Character Kit I and Character Kit II are the professional-level training videos on making and animating characters in Softimage 3D. Each comes with a complete set of Softimage scenes and character samples to complete the learning experience

 

 



SOFTIMAGE|3D Visual Dictionary 1 (MODEL)
Available from BornDigital
(in japanese only)



SOFTIMAGE|3D Visual Dictionary 2 (MOTION, ACTOR)
Available from BornDigital
(in japanese only)



SOFTIMAGE|3D Visual Dictionary 3 (MATTER, TOOLS)
Available from BornDigital
(in japanese only)


 



Essential Reading
(Non software specific books that are a must have for the CG professional)


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[Digital] Lighting & Rendering By Jeremy Birn
[Digital] Lighting & Rendering (Japanese Edition)
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.


 


Digital Texturing and Painting by Owen Demers, Christine Urszenyi (Editor), George Maestri (Editor)
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr

If you are involved in the world of 3D in any way—or even if you're simply a student of art and design theory—please take a look at this book. It's an amazing piece of work, exploring the theory and practice of applying texturing maps and paint effects to models and scenes. Yet somehow that doesn't do the book justice, possibly because author Owen Demers grounds his discussion in such solid fundamental ground that the book comes off as equal parts museum catalog, art school text, and industry profile. Face it, most 3D students and professionals have limited skill sets in art theory; yet these people are expected to turn out ever-higher quality work to keep up with audience expectations. We're beyond the days of dancing gasoline pumps... the release of Final Fantasy signals a new benchmark for mass-audience expectations of realistic quality in 3D. Want to know how to do this stuff right? Check out [digital] Texturing & Painting. Each edition of the New Riders [digital] series addresses a distinct discipline: Character Animation; Lighting & Rendering; and now Texturing & Painting (editions on modeling, compositing, and more are in development). What makes Owen Demers such an expert? He's the guy behind the incredible surface texturing in Bingo, the proof-of-concept digital short made with Alias|Wavefront's Maya when it first released. I still remember people walking out of the theatre at SIGGRAPH shaking their heads in disbelief after seeing the hair, the pores on the skin of the characters... "How did they DO that?" Owen teaches you what you need to know before you fire up your software.






3D Lighting: History, Concepts, and Techniques by Arnold Gallardo
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr

The majority of computer graphics books are either too general or too application-specific. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering. If you're interested in learning about the field from this perspective, read 3-D Lighting: History, Concepts & Techniques. It's a pleasure to peruse, because it shares the large-studio focus.

The book does feature examples, project files, and some instructions for specific applications, but mostly it's about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing--any experienced artist uses more than one application, and can easily port this information from one app to another.





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CG 101: A Computer Graphics Industry Reference by Terrence Masson
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.





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The Illusion of Life : Disney Animation by Frank Thomas and Ollie Johnston
Avaliable from: Amazon.com, Amazon.co.uk and Chapters.ca

Written by the ultimate Disney insiders, this "bible" of animation has become a legend in itself. This volume seeks to explain the process that makes Disney's animation unique--what sets the work of the Disney studios apart from other animation products. Here are original sketches of best-loved Disney characters, how memorable movie sequences were made, and anecdotes about working with Walt.




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The Art and Science of Digital Compositing, by Ron Brinkmann
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Computer-generated visual effects are now used extensively in feature films, commercials, music videos, and multimedia. The backbone of this process, the final and most important step, is known as digital compositing. The Art and Science of Digital Compositing is a comprehensive reference that provides a complete overview of the technical and the artistic nature of this process. This book covers a wide range of topics from basic image creation, representation, and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as both an introduction to the field as well as a valuable technical reference, this book should be of interest to both novices and professionals alike.



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Digital Compositing in Depth by Doug Kelly
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Provides professional compositors, digital compositing software users, students, etc., with a comprehensive reference that includes all the information available on resources for digital compositing. Overview of methods, procedures, and results attainable with various digital compositing software, such as lighting, transitions, rendering optimization, and more. Contains thorough reviews of software packages, plug-ins, and resources relating to digital compositing.




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Film Directing Shot by Shot : Visualizing from Concept to Screen by Steven D. Katz
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Provides professional compositors, digital compositing software users, students, etc., with a comprehensive reference that includes all the information available on resources for digital compositing. Overview of methods, procedures, and results attainable with various digital compositing software, such as lighting, transitions, rendering optimization, and more. Contains thorough reviews of software packages, plug-ins, and resources relating to digital compositing.



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Painting With Light by John Alton
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr and Chapters.ca

Painting With Light was the first book on cinematography written by a major Hollywood cameraman. Published in 1949 and now put back into print, it is one of the best and most unusual books in the field. Written with good humor and full of helpful diagrams and photographs, it is certainly the most entertaining. Its technological discussions are dated, but Painting With Light remains relevant because its primary focus is on light itself and the many complex ways the camera crew can manipulate it. This new edition contains a biographical introduction by Todd McCarthy, who describes how the man who shot the strikingly colorful ballet sequence in An American in Paris also helped define the stark, haunting style of the film noir.


Digital Character Animation by George Maestri
Avaliable from: Amazon.com

This is a beautiful, full-color guide to creating 2-D and 3-D animated characters. Author George Maestri explains the aspects of creating animated figures, discussing anatomy, animated bodies, heads, and hands, poses and locomotion, anthropomorphic and facial animation, digital sets, and film-making. There are countless tips on animation, such as making a head turn and eyes blink, showing realistic laughter, speech, and body language, squashing and stretching characters, working out timing issues, and arranging characters onscreen as effectively as possible. Maestri doesn't emphasize any one software package or platform, though he does assume that you're doing mostly 3-D work. He writes for users of high-end packages such as 3-D Studio MAX and Soft Image, with their support for inverse kinematics and skeletal deformations, as well as for users of lower-end packages such as Strata and RayDream Studio. A hybrid CD-ROM includes models, textures, and animations for the book's projects. Beginners and expert animators can learn a great deal from this impressive book.


Digital Character Animation 2 : Essential Techniques by George Maestri
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr

Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.


Digital Character Animation 2, Volume II: Advanced Techniques by George Maestri
Avaliable from: Amazon.com, Amazon.co.uk, Amazon.fr

At last, George Maestri’s advanced-techniques volume of his groundbreaking [digital] Character Animation book. Completely new: No updated material from the first volume (covering Essential Techniques) or from the first edition (published in 1996 and now out of print). If you are into 3D animation at all—learning, practicing (or managing those who do), teaching—you owe it to yourself buy this book. If you’re into other 3D disciplines—modeling, compositing, lighting, etc.—it’s highly recommended that you at least take a look at this volume; it provides a ton of insight into what the folks over in modeling do 16 hours a day and as a result, might make you more valuable as a member of the project team. See why Maestri’s books have been adopted as teaching texts around the world and are on the bookshelves of so many working pros in CG: it’s all about the foundational techniques and the secrets involved that bring life and verve to the characters you’re working on. Nobody teaches this stuff better than Maestri these days. And the books are just fun to look at and use: full-color, lots of visuals, to-the-point writing style, all backed up by George’s years of industry experience. Wrapped up nicely with the contributing help of Angie Jones (game-design hero and now becoming an MVP in Hollywood’s CG effects community).


Essential DVD/Videos

(Landmark movies that blazed the trail for todays CG industry)



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Tron (20th Anniversary Collector's Edition)
DVD Avaliable from: Amazon.com

Disney's wizards used a variety of cinematic techniques and early-'80s state-of-the-art computer-generated graphics to accomplish their dynamic visual goals, and the result was a milestone in cyberentertainment, catering to technogeeks while providing a dazzling adventure for hackers and nonhackers alike. Appearing just in time to celebrate the nascent cyberpunk movement in science fiction, Tron received a decidedly mixed reaction when originally released, but has since become a high-tech favorite and a landmark in special effects, with a loyal following of fans. DVD is a perfect format for the movie's neon-glow color scheme, and the musical score by synthesizer pioneer Wendy Carlos is faithfully preserved on the digitally remastered soundtrack

A new 90-minute documentary on the origins and making of Tron anchors this two-disc, 20th-anniversary set, and does a good job of showing the remarkable odds the filmmakers faced. The 15 minutes of computer graphics in the film were developed when this science was in the infant stages; programming often came down to punching numbers into a spreadsheet. Many fans will be surprised to learn how much of the film relies on backlight compositions and "old-fashioned" hand-drawn animation, not a computer. Hundreds of production stills and two deleted scenes will keep aficionados entranced, while the new motion menus are entertaining in their own right




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The Last Starfighter
DVD Avaliable from: Amazon.com and Chapters.ca
VHS Avaliable from: Amazon.com and Chapters.ca

At the time of its original release in 1984, this modestly budgeted sci-fi excursion had the distinction of offering some of the first examples of purely computer-generated animation, an apt special-effects solution for a movie with a plot line rooted in computer games. The title game is actually a test for prospective starship pilots, planted by embattled aliens under siege from an evil invader. When a restless teenager (Lance Guest) racks up an impressive score, he finds himself spirited away to the besieged planet and thrust into the midst of an intergalactic war.




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The Abyss - Special Edition
DVD Avaliable from: Amazon.com and Amazon.co.uk
VHS Avaliable from: Amazon.com and Amazon.co.uk

Spectacular underwater saga about an oil-rig crew that gets involved in a perilous mission to rescue a sunken nuclear sub. Better as underwater adventure than futuristic sci-fi, with a couple of crises too many, but still a fascinating, one-of-a-kind experience. Great score by Alan Silvestri; Oscar winner for Visual Effects. Special edition on DVD includes extra footage, some of it all-too-obviously cut from theatrical release and a "making of" section. The extra footage fleshes out characters, amplifies plot points, and includes some spectacular special effects--but ``literalizes'' the other-worldly finale.




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Terminator 2: Judgement Day
DVD Avaliable from: Amazon.com and Amazon.co.uk
VHS Avaliable from: Amazon.com and Amazon.co.uk

After he pushed the envelope of computer-generated special effects in The Abyss, director James Cameron turned this hotly anticipated sequel to Terminator into a well-written, action-packed showcase for advanced special effects and for one of the most invincible villains ever imagined. Terminator 2: Judgment Day is a legitimate sequel: there's more story to tell about a hulking, leather-clad android (Arnold Schwarzenegger) who arrives from the future to protect a rebellious teenager and future leader (Edward Furlong) from being killed by the tenacious T-1000 robot (Robert Patrick), whose liquid-metal construction makes him seemingly unstoppable. The fate of the future lies in the balance, with Linda Hamilton (who would later marry her director) reprising her role as the rugged woman whose son will change the course of history.




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Jurassic Park Trilogy (Boxed Set)
DVD Avaliable from: Amazon.com

• Theatrical trailer(s)
• Jurassic Park (Widescreen Collector's Edition): Dolby Digital 5.1, The Making of Jurassic Park, early pre-production meetings, storyboards, production photos, design sketches, conceptual paintings, Dinosaur Encyclopedia, production notes
• The Lost World: Jurassic Park (Widescreen Collector's Edition): Dolby Digital 5.1, The Making of The Lost World, deleted scenes, storyboards, production photos, design sketches, conceptual paintings, Dinosaur Encyclopedia, cast & filmmaker, production notes
• Jurassic Park III (Widescreen Collector's Edition): Dolby Digital 5.1/DTS 5.1, The Making of JPIII, feature commentary, new dinosaurs of JPIII, tour of Stan Winston Studio, Visit to ILM, Dinosaur turntables, behind-the-scenes montage, storyboard sequences, JPIII archives, Finding New Dinosaurs
• Exclusive bonus disc: Beyond Jurassic Park featuring over two hours of never-before-available bonus material from all three films
• Widescreen anamorphic format





Misc. SOFTIMAGE Stuff


SOFTIMAGE "Pen and Paper" set.

Graph Paper that comes with an "Italian Pen"
Click here to see the inside of the pad.

Available from BornDigital






The three best places to buy books online!


In Association with Amazon.com In Association with Amazon.co.uk Chapters.ca

*For copyright reasons, some of the textures and models will be replaced with working substitutes.
These SOFTIMAGE|XSI videos are produced independently from SOFTIMAGEŽ, and are not endorsed by SOFTIMAGE.
SOFTIMAGE is a registered trademark of SOFTIMAGE, Inc. a subsidiary of Avid Technology Inc